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LATTEH

[CS:GO] cs_shichang

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I like spaces and the theme, looks promising.

 

Go for that noise with the shops, maybe you could sort the difficulty spotting the players by keeping them with different colours than the models or reducing the contrast a bit like Valve did in train, in any case that theme does need that for sure!

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Really nice, I love the theme.
The layout looks promising.

I suggest taking a look at de_overdrive if you havent already. The setting is somewhat different, but it managed to capture that alleyway/asian street feeling quite well.

Good luck

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Very nice theme and execution so far :)

 

The biggest concern in this theme, where I agree with Deholise, would be the vivid, colorful and noisy shopfronts (as can be seen in your reference photo #3): people blend in and are hardly discernable on the spot in real life (photo), let alone in CS :-D

 

One way to counter this is to have some of the stores closed or semi closed (metal rolling doors) or have stores with simple fronts (glass panels/metal frame) with minimal to no signs and have all the fancy colorful signs above player height (top of storefront or on first floor of the building)

 

Of course, that doesn't mean that you shouldn't have some colorful storefronts here and there but try to keep it under control for the sake of gameplay.

 

Best of luck :)

Edited by will2k

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One way to counter this is to have some of the stores closed or semi closed (metal rolling doors) or have stores with simple fronts (glass panels/metal frame) with minimal to no signs and have all the fancy colorful signs above player height (top of storefront or on first floor of the building)

 

This is pretty much what I did with Typhoon, and I found that the world still felt relatively convincing.

 

It looks terrific so far!

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I've been trying to fix some of the problems that i saw on the game test.

 

I gave cover to the Terrorists:

anpuwQC.jpg

ywkDkmL.jpg

I moved the truck closer the the building and added some crates to block the view of the CT's feet. Something i didn't intended to happen.

1iCNlPD.jpg

I moved up the building the hostages are in. The area felt to large for the type of gameplay this gamemode needs. The alley exit also got moved to the hostage building. also added an easy way for T players to get to the alley without having to deal with the middle.

2Djhf5Q.jpg

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1fyPp2u.jpg

Thank you guys for all the support. If anyone has any suggestions i would love to hear it.

Edited by LATTEH

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I have one suggestion. Post in game screenshots :)

For the rest, looks awesome. I love the difference in heights.

 

O yeah, I really dislike the green container model (in any map).

I think it is the texture that does it for me. Maybe others feel the same.

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