LATTEH Posted December 30, 2014 Report Posted December 30, 2014 (edited) shichang is mandarin for market. as you can tell by the name it is set in a urban asian city. I've had this level setting on my hard drive before i started on kandagal. Things just kept coming up and now i have time to work on this. I want this to be a fun and competitive map for csgo. My main plan was to create as much custom assets as i could for this while keeping the size of the level (memory) as low i could. I'm not that great with words, so ill just let the pictures do the talking. References:I remember seeing this image and instantly wanted to create a level in this setting. I want to capture the colors while still not making it noisy.Over all i think it has some pretty interesting architecture and could make for an interesting scene. The thing that might be hard to deal with is the amount of noise that is on the street. The shops, signs, trash cans and the lighting from the open shops could cause some problems if i wanted to add those details. With all this in mind i went ahead and tryed to make a basic sketch. I followed it but the scale was slightly off so its not an exact copy of the sketch.It didn't take to long to block this out. but i kind of got cared away with some of the details. i just couldn't help it, it was to much fun!ct spawn:out of ct spawn.the timings for this spot are pretty goodthe openings on the builds are the hostage areas.T spawn:Left of the t spawn connecting the side street and the upper highway:To the upper high way:inside the building looking out to the main street/hostage area. ct side.Stairs on the left of ct spawn going down to the main street.Sorry for the long post. I will upload a version to steam workshop soon once i'm done with cliping everything. Edited December 30, 2014 by LATTEH leplubodeslapin, catfood, Niller^.- and 20 others 23 Quote
MaK Posted December 30, 2014 Report Posted December 30, 2014 I like the theme! The blockout looks pretty solid, I hope it plays well. Quote
Deh0lise Posted December 31, 2014 Report Posted December 31, 2014 I like spaces and the theme, looks promising. Go for that noise with the shops, maybe you could sort the difficulty spotting the players by keeping them with different colours than the models or reducing the contrast a bit like Valve did in train, in any case that theme does need that for sure! will2k 1 Quote
Mvllsk Posted December 31, 2014 Report Posted December 31, 2014 Really nice, I love the theme. The layout looks promising. I suggest taking a look at de_overdrive if you havent already. The setting is somewhat different, but it managed to capture that alleyway/asian street feeling quite well. Good luck Quote
Squeebo Posted December 31, 2014 Report Posted December 31, 2014 Really looking forward to seeing this shape up, love the idea and references, layout's looking good. Would love to help playtest this! LATTEH 1 Quote
The Horse Strangler Posted December 31, 2014 Report Posted December 31, 2014 Looking pretty hot! Definitely digging the blockout so far, keep it up! LATTEH 1 Quote
clankill3r Posted December 31, 2014 Report Posted December 31, 2014 Second one reminds me of kowloon-walled-city http://www.flabber.nl/linkdump/plaatjes/zeldzame-fotos-van-kowloon-walled-city-13457 What you have so far looks pretty cool. LATTEH 1 Quote
esspho Posted January 4, 2015 Report Posted January 4, 2015 I would also suggest looking at Fish Market from Kane and Lynch 2 : https://www.youtube.com/watch?v=8ODKVBWYu3g LATTEH and blackdog 2 Quote
will2k Posted January 4, 2015 Report Posted January 4, 2015 (edited) Very nice theme and execution so far The biggest concern in this theme, where I agree with Deholise, would be the vivid, colorful and noisy shopfronts (as can be seen in your reference photo #3): people blend in and are hardly discernable on the spot in real life (photo), let alone in CS One way to counter this is to have some of the stores closed or semi closed (metal rolling doors) or have stores with simple fronts (glass panels/metal frame) with minimal to no signs and have all the fancy colorful signs above player height (top of storefront or on first floor of the building) Of course, that doesn't mean that you shouldn't have some colorful storefronts here and there but try to keep it under control for the sake of gameplay. Best of luck Edited January 4, 2015 by will2k LATTEH, Deh0lise, Squad and 1 other 4 Quote
TheOnLY Posted January 4, 2015 Report Posted January 4, 2015 you might also take look into the mod Neotokyo as is has decent looking maps close to that theme LATTEH 1 Quote
LATTEH Posted January 4, 2015 Author Report Posted January 4, 2015 Thanks you guys! i can't believe all the feedback you all are already given me and you haven't even tested it yet!Well i don't know what else to say, other then here's a link to the workshop.http://steamcommunity.com/sharedfiles/filedetails/?id=369561120 Quote
Single Posted January 7, 2015 Report Posted January 7, 2015 One way to counter this is to have some of the stores closed or semi closed (metal rolling doors) or have stores with simple fronts (glass panels/metal frame) with minimal to no signs and have all the fancy colorful signs above player height (top of storefront or on first floor of the building) This is pretty much what I did with Typhoon, and I found that the world still felt relatively convincing. It looks terrific so far! LATTEH 1 Quote
ESToomere Posted January 8, 2015 Report Posted January 8, 2015 Hoooly crap, you even made little brush props? Hah, cool! LATTEH 1 Quote
LATTEH Posted January 15, 2015 Author Report Posted January 15, 2015 (edited) I've been trying to fix some of the problems that i saw on the game test. I gave cover to the Terrorists:I moved the truck closer the the building and added some crates to block the view of the CT's feet. Something i didn't intended to happen.I moved up the building the hostages are in. The area felt to large for the type of gameplay this gamemode needs. The alley exit also got moved to the hostage building. also added an easy way for T players to get to the alley without having to deal with the middle.Thank you guys for all the support. If anyone has any suggestions i would love to hear it. Edited January 15, 2015 by LATTEH clankill3r, ElectroSheep, 'RZL and 4 others 7 Quote
clankill3r Posted January 17, 2015 Report Posted January 17, 2015 I have one suggestion. Post in game screenshots For the rest, looks awesome. I love the difference in heights. O yeah, I really dislike the green container model (in any map). I think it is the texture that does it for me. Maybe others feel the same. Quote
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