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Posted (edited)

shichang is mandarin for market. as you can tell by the name it is set in a urban asian city. I've had this level setting on my hard drive before i started on kandagal. Things just kept coming up and now i have time to work on this. I want this to be a fun and competitive map for csgo. My main plan was to create as much custom assets as i could for this while keeping the size of the level (memory) as low i could. I'm not that great with words, so ill just let the pictures do the talking.

 

References:

I remember seeing this image and instantly wanted to create a level in this setting. I want to capture the colors while still not making it noisy.

ga4JkeO.jpg

TQs449v.jpg

KTq3MEb.jpg

wUlKTMj.jpg

Over all i think it has some pretty interesting architecture and could make for an interesting scene. The thing that might be hard to deal with is the amount of noise that is on the street. The shops, signs, trash cans and the lighting from the open shops could cause some problems if i wanted to add those details.

 

With all this in mind i went ahead and tryed to make a basic sketch. I followed it but the scale was slightly off so its not an exact copy of the sketch.

B39zvXg.jpg

Ll0zCtx.jpg

It didn't take to long to block this out. but i kind of got cared away with some of the details. i just couldn't help it, it was to much fun!

ct spawn:

tRwwXmd.jpg

out of ct spawn.

7pCFXSB.jpg

the timings for this spot are pretty good

kUL5PMP.jpg

the openings on the builds are the hostage areas.

Zhj9sk7.jpg

T spawn:

FuArSM5.jpg

Left of the t spawn connecting the side street and the upper highway:

1Qj3kR5.jpg

To the upper high way:

wUN8wjP.jpg

inside the building looking out to the main street/hostage area. ct side.

70O6twy.jpg

Stairs on the left of ct spawn going down to the main street.

pE4WawO.jpg

Sorry for the long post. I will upload a version to steam workshop soon once i'm done with cliping everything.

Edited by LATTEH
Posted

I like spaces and the theme, looks promising.

 

Go for that noise with the shops, maybe you could sort the difficulty spotting the players by keeping them with different colours than the models or reducing the contrast a bit like Valve did in train, in any case that theme does need that for sure!

Posted

Really nice, I love the theme.
The layout looks promising.

I suggest taking a look at de_overdrive if you havent already. The setting is somewhat different, but it managed to capture that alleyway/asian street feeling quite well.

Good luck

Posted (edited)

Very nice theme and execution so far :)

 

The biggest concern in this theme, where I agree with Deholise, would be the vivid, colorful and noisy shopfronts (as can be seen in your reference photo #3): people blend in and are hardly discernable on the spot in real life (photo), let alone in CS :-D

 

One way to counter this is to have some of the stores closed or semi closed (metal rolling doors) or have stores with simple fronts (glass panels/metal frame) with minimal to no signs and have all the fancy colorful signs above player height (top of storefront or on first floor of the building)

 

Of course, that doesn't mean that you shouldn't have some colorful storefronts here and there but try to keep it under control for the sake of gameplay.

 

Best of luck :)

Edited by will2k
Posted
One way to counter this is to have some of the stores closed or semi closed (metal rolling doors) or have stores with simple fronts (glass panels/metal frame) with minimal to no signs and have all the fancy colorful signs above player height (top of storefront or on first floor of the building)

 

This is pretty much what I did with Typhoon, and I found that the world still felt relatively convincing.

 

It looks terrific so far!

Posted (edited)

I've been trying to fix some of the problems that i saw on the game test.

 

I gave cover to the Terrorists:

anpuwQC.jpg

ywkDkmL.jpg

I moved the truck closer the the building and added some crates to block the view of the CT's feet. Something i didn't intended to happen.

1iCNlPD.jpg

I moved up the building the hostages are in. The area felt to large for the type of gameplay this gamemode needs. The alley exit also got moved to the hostage building. also added an easy way for T players to get to the alley without having to deal with the middle.

2Djhf5Q.jpg

aeIOmpt.jpg

1fyPp2u.jpg

Thank you guys for all the support. If anyone has any suggestions i would love to hear it.

Edited by LATTEH
Posted

I have one suggestion. Post in game screenshots :)

For the rest, looks awesome. I love the difference in heights.

 

O yeah, I really dislike the green container model (in any map).

I think it is the texture that does it for me. Maybe others feel the same.

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