Seldoon182 Posted March 26, 2015 Report Posted March 26, 2015 Don't! Read your user's review: ...and I couldn't put it down for literally 30 minutes afterwards, because with no ads/load times... Maybe it's too early to think about monetizing your App. TheOnlyDoubleF 1 Quote
TheOnlyDoubleF Posted March 26, 2015 Author Report Posted March 26, 2015 We'll not, It's a bit too complicated to create a company so we can get money blablablabla the reason why it's free. Quote
Seldoon182 Posted March 26, 2015 Report Posted March 26, 2015 (edited) We'll not, It's a bit too complicated to create a company so we can get money blablablabla the reason why it's free. Would be cool to accept donation in bitcoin such as Wikipedia (http://wikimediafoundation.org/wiki/Ways_to_Give/fr#bitcoin) at www.ultraflow.net. It takes a few second to setup a bitcoin wallet and you can start accept donation from all over the world in seconds (https://bitcoin.org/fr/choisir-votre-porte-monnaie). I'd like to support your project but I don't want my bank and Tracfin to track my financial data. If advice needed PM me. Edited March 26, 2015 by Seldoon182 TheOnlyDoubleF, Deh0lise and Sprony 3 Quote
Praïvate Posted March 27, 2015 Report Posted March 27, 2015 The game looks interesting, I'll definitely give it a try! TheOnlyDoubleF 1 Quote
SuperDuperYeah Posted April 1, 2015 Report Posted April 1, 2015 I got it and maaaaaannn that little bouncing ball. When you have no rebounds and you need to nail it fffffu. But when you get it you're like "HMMMMM FUG YEAH". Great job with the minimal aesthetic and the parallax effect in the menu (I'm just curious, is that an Iphone feature that you can just add to your game or it's a thing you programmed in it ?). At some point though, and on some super hard levels, I just started not thinking about it too much and just decided to spam shoot the little ball until it magically got that very very precise rebound. Was luck a part of the design of the game or did you design it thinking the player will always try to skillfully think of a way to make a rebound ? Quote
TheOnlyDoubleF Posted April 1, 2015 Author Report Posted April 1, 2015 Thank you man! It's always awesome to get some feedbacks lke that ^^ Great job with the minimal aesthetic and the parallax effect in the menu (I'm just curious, is that an Iphone feature that you can just add to your game or it's a thing you programmed in it ?). It's been programmed by Thibaud. You can desactivate it in the option pannel on the left of the Start screen is you want to. At some point though, and on some super hard levels, I just started not thinking about it too much and just decided to spam shoot the little ball until it magically got that very very precise rebound. Was luck a part of the design of the game or did you design it thinking the player will always try to skillfully think of a way to make a rebound ? I'm fully aware of that... That was not really a design choice at the beggining, we were building the levels with our idea of how to finish it. When we started to playtest, we saw that people were never accomplishing the levels as we wanted to ^^ But it was a bit late to change a big part of our game. So we decided to let the player play as he wants to and "break" the levels if he doesn't want to "role-play" as there is nothing important involved in ultraflow(no money, no special end etc) Quote
TheOnlyDoubleF Posted April 5, 2015 Author Report Posted April 5, 2015 (edited) Is this the sound of the two million downloads? Yes it is! Edited April 5, 2015 by TheOnlyDoubleF FRAG, Sprony and blackdog 3 Quote
blackdog Posted May 2, 2015 Report Posted May 2, 2015 Downloaded recently but still have to try :$ will soon do TheOnlyDoubleF 1 Quote
Mazy Posted May 3, 2015 Report Posted May 3, 2015 Nice one, grats! Gonna check it out~ TheOnlyDoubleF 1 Quote
blackdog Posted May 3, 2015 Report Posted May 3, 2015 Finally started playing it in the underground, it's just as addictive as it looks from the video! Very happy you guys managed to port it to iOS Having played several mobile puzzles, I think the pacing and ramping up is alright (just thinking of Cut The Rope). I skipped one level for now (13 I think) not sure what it means that I have "4 skips available", what happens if I run out? I think there should be a mechanic of raking up points (with the remaining bounces at the end of each level) that allow you to "buy" skips/unlocks (just as you do in aforementioned puzzle games – that makes you want to go back and perfect previous levels) TheOnlyDoubleF 1 Quote
TheOnlyDoubleF Posted May 3, 2015 Author Report Posted May 3, 2015 Finally started playing it in the underground, it's just as addictive as it looks from the video! Very happy you guys managed to port it to iOS Happy to read that Having played several mobile puzzles, I think the pacing and ramping up is alright (just thinking of Cut The Rope). I skipped one level for now (13 I think) not sure what it means that I have "4 skips available", what happens if I run out? I think there should be a mechanic of raking up points (with the remaining bounces at the end of each level) that allow you to "buy" skips/unlocks (just as you do in aforementioned puzzle games – that makes you want to go back and perfect previous levels) This is good idea. We're brainstorming on the following opus so i'll propose it to the team Quote
TheOnlyDoubleF Posted June 21, 2015 Author Report Posted June 21, 2015 (edited) Hey folks, the Facebook page is now launched if you want to follow. https://www.facebook.com/pages/Ultraflow/1609350842659843And for those who use Unity, we'll be featured at Unite Europe this week in their "games of the year made with unity" video and during the Unity Analytics conference! =) Edited June 21, 2015 by TheOnlyDoubleF Sigma 1 Quote
TheOnlyDoubleF Posted June 27, 2015 Author Report Posted June 27, 2015 (edited) HAVE YOU SEEN THIS????!!!!https://youtu.be/Ub2aezn3Omo?t=28m50sWe've been featured during the main keynote at Unite Europe this week =D And during the Unity Analytics conferenceAnd we're even in the 10 year anniversary video! Edited June 27, 2015 by TheOnlyDoubleF Mazy, Marrón, AlexM and 5 others 8 Quote
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