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El Moroes

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Arkane Studios Austin is hiring.

 

Arkane is looking for strong Programmers: Tech, Lead Tech, AI, gameplay... Contractors are welcome too, must be working at the office.

 

http://jobs.zenimax.com/locations/view/3

Edited by El Moroes

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Arkane Studios Austin is hiring.

 

- Concept Artist.

- Environment Artist.

- Senior Character Artist.

- Technical Art Producer.

- Senior Technical Engineer.

- Contract position for a Technical Animator.

 

You can apply here: http://jobs.zenimax.com/locations/view/3

Edited by El Moroes

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Arkane Studios (Lyon - Fr.) is looking for a level artist.

A detailed description of the post:  
 

Quote

Arkane Studios, LYON Offices in France, is looking for a world class Level Artist to work closely with the Level Designers to design and create immersive game levels.

Responsibilities
•    Work directly with the Level Designers for designing and building levels, to make gameplay and 3D space function harmoniously, and maintaining it until release
•    Partner with Level Designers who will provide narration, game ideas and scripting and collaborate with the Environment Artists who provide art support for textures, final models, etc.
•    Propose ideas and visual references for game locations
•    Work out the details and concept modular systems of architecture for levels
•    Assemble his/her levels with the textures and 3D models provided by the Environment Artists
•    Produce 3D environmental assets variations if needed (based on assets originally created by the Environment Artists)
•    Basic lighting knowledge are desired
•    Optimize the final levels for performance
•    Use the game engine efficiently to create maps that run smoothly on consoles
•    Work with the Lead Level Artist and the Level Art Director to ensure artistic unity with the entire project
•    Travel may be required, but less than 10%

Requirements
•   Sensibility for architectural spaces, volume in general, circulation, lighting, details distribution and image composition
•    2+ years of game industry and or (significant) modding experience is preferable
•    Good handling and experience of (at least one) 3D software such as Maya for modeling
•    Good handling and experience of (at least one) game editors such as Unreal, Source, CryEngine, etc…
•    Capable of identifying and supporting gameplay needs and constraints within a game level
•    Capable of working within technical constraints
•    Understanding of modular construction methods as it relates to design, memory and performance
•    Good organization and time management skills
•    Good oral and written communication skills
•    Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude
•    Passion for games and gaming
•    Experience in photography, cinema or other related domains is a plus
•    Work samples

The position may require an art test

 

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Arkane Studios (Lyon - Fr.) is still looking for a level artist.

Feel free to contact me ;) 

A detailed description of the post:  
 

Quote

Arkane Studios, LYON Offices in France, is looking for a world class Level Artist to work closely with the Level Designers to design and create immersive game levels.

Responsibilities
•    Work directly with the Level Designers for designing and building levels, to make gameplay and 3D space function harmoniously, and maintaining it until release
•    Partner with Level Designers who will provide narration, game ideas and scripting and collaborate with the Environment Artists who provide art support for textures, final models, etc.
•    Propose ideas and visual references for game locations
•    Work out the details and concept modular systems of architecture for levels
•    Assemble his/her levels with the textures and 3D models provided by the Environment Artists
•    Produce 3D environmental assets variations if needed (based on assets originally created by the Environment Artists)
•    Basic lighting knowledge are desired
•    Optimize the final levels for performance
•    Use the game engine efficiently to create maps that run smoothly on consoles
•    Work with the Lead Level Artist and the Level Art Director to ensure artistic unity with the entire project
•    Travel may be required, but less than 10%

Requirements
•   Sensibility for architectural spaces, volume in general, circulation, lighting, details distribution and image composition
•    2+ years of game industry and or (significant) modding experience is preferable
•    Good handling and experience of (at least one) 3D software such as Maya for modeling
•    Good handling and experience of (at least one) game editors such as Unreal, Source, CryEngine, etc…
•    Capable of identifying and supporting gameplay needs and constraints within a game level
•    Capable of working within technical constraints
•    Understanding of modular construction methods as it relates to design, memory and performance
•    Good organization and time management skills
•    Good oral and written communication skills
•    Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude
•    Passion for games and gaming
•    Experience in photography, cinema or other related domains is a plus
•    Work samples

The position may require an art test

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Hey guys, we're still looking for Level Designers, Level & Lighting artists so if you think you can do the job, contact me ;) 

Level Designer : 

Spoiler

Responsibilities

  • Produce the level design documentation of his/her maps, including mission’s intentions and high-level concepts.
  • Create the level layouts (simplified level geometry) in collaboration with the level artists and architects.
  • Implement gameplay events into the maps (enemies encounters, narrative scenes, maps objectives, etc..)  by using specialized tools (world editor, scripting system...)
  • Make sure his /her map is compliant with the technical constraints and check on a regular basis if his/her map is functional on all platforms
  • Work closely with the art department and collaborate with all game development disciplines all along the maps iterations
  • Analyze and fix level design bugs

 

Qualifications

  • Candidate should understand the values of the game design philosophy behind action adventure stealth games such as the Dishonored series
  • Candidate should embrace the Systemic design philosophy
  • A solid understanding of player psychology
  • Experience using game-specific editing packages
  • Game scripting experience using Kismet, Lua or similar
  • Relevant experience with the tools used for the development of AAA games (Perforce or similar, Bugs data base, etc)
  • Quality oriented
  • Strong communication skills


Level Artist : 

Spoiler

Responsibilities

  • Work with Level Designers to design and build levels, to make gameplay and 3D space function harmoniously up until game release
  • Partner with Level Designers who will provide narration, game ideas and scripting; and collaborate with the Environment Artists who provide art support for textures, final models, etc.
  • Propose ideas and visual references for game locations
  • Work out the details and concept modular systems of architecture for levels
  • Assemble levels with the textures and 3D models provided by Environment Artists
  • Produce 3D environmental asset variations, if needed, based on assets created by Environment Artists
  • Optimize the final levels for performance
  • Utilize the game engine efficiently to create maps that run smoothly on consoles
  • Work with the Lead Level Artist and the Level Art Director to ensure artistic unity with the entire project

Qualifications

  • Sensibility for architectural spaces, volume in general, circulation, lighting, details distribution and image composition
  • 2+ years of game industry and/or significant modding experience is preferable
  • Good handling and experience of at least one 3D software such as Maya, 3D Max, etc., for modeling
  • Good handling and experience of at least one game editor such as Unreal, Source, CryEngine, etc.
  • Identify and support gameplay needs and capable of working within technical constraints of a game level
  • Understanding of modular construction methods as it relates to design, memory and performance
  • A self-motivated and energetic team player with a very strong work ethic and cooperative attitude
  • Passion for games
  • Basic lighting knowledge desired
  • Experience in photography, cinema or other related domains is a plus


Lighting Artist

Spoiler

Responsibilities

  • Define lighting intentions by doing visual researches and synthesized documentations
  • Merge gameplay and visual intentions with ‘elegance’
  • Create dramatic and compelling lighting/mood that fit the artistic vision of our projects
  • Manage the assets and FXs requests related to lamps
  • Create and maintain lights prefabs
  • Keep lighting style consistent throughout the game
  • Collaborate and communicate constructively with Level Artists, Environment Artists, Level Designers, VFX and Technical Artists
  • Good understanding of PBR rendering pipeline
  • Ensure that all lighting deliverables are completed fully and in line with the production schedule
  • Anticipate challenges and propose solutions to solve technical and level designs constraints
  • Physics units’ knowledge is a plus
  • Being familiarized with a 3D software as Maya is a plus

Qualifications

  • At least one experience in a role of Lighting / Level Artist on a real time project
  • Excellent knowledge of direct and indirect lighting, luminance and color theory
  • Excellent artistic and film culture
  • Excellent sense of composition and photography
  • Autonomous in order to be able to complete assigned tasks in a timely manner while maintaining a high level of quality
  • The ability to cooperate easily with different peoples and teams
  • Fluent English


Oh, and on the artist side, we're making an Artstation page, if you're curious, common' and check that ;) 

https://arkanelyon.artstation.com/
 

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