El Moroes Posted December 23, 2014 Report Posted December 23, 2014 (edited) Arkane Studios Lyon is hiring.Arkane is looking for a Data Manager and a UI Programmer. > http://jobs.zenimax.com/locations/view/48 Thanks. Edited October 9, 2019 by El Moroes Quote
El Moroes Posted February 2, 2015 Author Report Posted February 2, 2015 (edited) Arkane Studios Austin is hiring. Arkane is looking for strong Programmers: Tech, Lead Tech, AI, gameplay... Contractors are welcome too, must be working at the office. > http://jobs.zenimax.com/locations/view/3 Edited February 2, 2015 by El Moroes penE 1 Quote
El Moroes Posted March 12, 2015 Author Report Posted March 12, 2015 (edited) Arkane Studios Austin is hiring. - Concept Artist.- Environment Artist.- Senior Character Artist.- Technical Art Producer. - Senior Technical Engineer. - Contract position for a Technical Animator. You can apply here: http://jobs.zenimax.com/locations/view/3 Edited March 12, 2015 by El Moroes Quote
El Moroes Posted July 24, 2015 Author Report Posted July 24, 2015 Arkane Studios (Lyon - Fr.) is looking for:• 4 Testers (from Sept & Oct)• 1 Gameplay Programmer (from Sept)• 1 Data Manager (from Nov)MP if someone is interested. will2k 1 Quote
El Moroes Posted July 28, 2016 Author Report Posted July 28, 2016 Arkane Studios (Lyon - Fr.) is looking for a producer. More details here : https://jobs.zenimax.com/requisitions/view/1046 MP if someone is interested. TheOnlyDoubleF 1 Quote
El Moroes Posted November 16, 2016 Author Report Posted November 16, 2016 Arkane Studios (Lyon - Fr.) is looking for level architects and level designers. More details here : - Level Architect - Level Designer MP if someone is interested. Sjonsson, TheOnlyDoubleF, leplubodeslapin and 1 other 4 Quote
El Moroes Posted February 28, 2018 Author Report Posted February 28, 2018 Arkane Studios (Lyon - Fr.) is looking for a level artist. A detailed description of the post: Quote Arkane Studios, LYON Offices in France, is looking for a world class Level Artist to work closely with the Level Designers to design and create immersive game levels. Responsibilities • Work directly with the Level Designers for designing and building levels, to make gameplay and 3D space function harmoniously, and maintaining it until release • Partner with Level Designers who will provide narration, game ideas and scripting and collaborate with the Environment Artists who provide art support for textures, final models, etc. • Propose ideas and visual references for game locations • Work out the details and concept modular systems of architecture for levels • Assemble his/her levels with the textures and 3D models provided by the Environment Artists • Produce 3D environmental assets variations if needed (based on assets originally created by the Environment Artists) • Basic lighting knowledge are desired • Optimize the final levels for performance • Use the game engine efficiently to create maps that run smoothly on consoles • Work with the Lead Level Artist and the Level Art Director to ensure artistic unity with the entire project • Travel may be required, but less than 10% Requirements • Sensibility for architectural spaces, volume in general, circulation, lighting, details distribution and image composition • 2+ years of game industry and or (significant) modding experience is preferable • Good handling and experience of (at least one) 3D software such as Maya for modeling • Good handling and experience of (at least one) game editors such as Unreal, Source, CryEngine, etc… • Capable of identifying and supporting gameplay needs and constraints within a game level • Capable of working within technical constraints • Understanding of modular construction methods as it relates to design, memory and performance • Good organization and time management skills • Good oral and written communication skills • Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude • Passion for games and gaming • Experience in photography, cinema or other related domains is a plus • Work samples The position may require an art test 'RZL, leplubodeslapin, Radu and 1 other 4 Quote
ElectroSheep Posted February 28, 2018 Report Posted February 28, 2018 This guy is faster than me >:[ TheOnlyDoubleF and leplubodeslapin 2 Quote
RaVaGe Posted March 3, 2018 Report Posted March 3, 2018 Would totally apply if I didn't launched my compagny (even though I don't really stand a chance, but as we always say, on a misunderstanding it could work :p). El Moroes 1 Quote
El Moroes Posted June 1, 2018 Author Report Posted June 1, 2018 Arkane Studios (Lyon - Fr.) is still looking for a level artist. Feel free to contact me A detailed description of the post: Quote Arkane Studios, LYON Offices in France, is looking for a world class Level Artist to work closely with the Level Designers to design and create immersive game levels. Responsibilities • Work directly with the Level Designers for designing and building levels, to make gameplay and 3D space function harmoniously, and maintaining it until release • Partner with Level Designers who will provide narration, game ideas and scripting and collaborate with the Environment Artists who provide art support for textures, final models, etc. • Propose ideas and visual references for game locations • Work out the details and concept modular systems of architecture for levels • Assemble his/her levels with the textures and 3D models provided by the Environment Artists • Produce 3D environmental assets variations if needed (based on assets originally created by the Environment Artists) • Basic lighting knowledge are desired • Optimize the final levels for performance • Use the game engine efficiently to create maps that run smoothly on consoles • Work with the Lead Level Artist and the Level Art Director to ensure artistic unity with the entire project • Travel may be required, but less than 10% Requirements • Sensibility for architectural spaces, volume in general, circulation, lighting, details distribution and image composition • 2+ years of game industry and or (significant) modding experience is preferable • Good handling and experience of (at least one) 3D software such as Maya for modeling • Good handling and experience of (at least one) game editors such as Unreal, Source, CryEngine, etc… • Capable of identifying and supporting gameplay needs and constraints within a game level • Capable of working within technical constraints • Understanding of modular construction methods as it relates to design, memory and performance • Good organization and time management skills • Good oral and written communication skills • Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude • Passion for games and gaming • Experience in photography, cinema or other related domains is a plus • Work samples The position may require an art test leplubodeslapin, ElectroSheep, Fnugz and 1 other 3 1 Quote
El Moroes Posted October 9, 2019 Author Report Posted October 9, 2019 Hey guys, we're still looking for Level Designers, Level & Lighting artists so if you think you can do the job, contact me Level Designer : Spoiler Responsibilities Produce the level design documentation of his/her maps, including mission’s intentions and high-level concepts. Create the level layouts (simplified level geometry) in collaboration with the level artists and architects. Implement gameplay events into the maps (enemies encounters, narrative scenes, maps objectives, etc..) by using specialized tools (world editor, scripting system...) Make sure his /her map is compliant with the technical constraints and check on a regular basis if his/her map is functional on all platforms Work closely with the art department and collaborate with all game development disciplines all along the maps iterations Analyze and fix level design bugs Qualifications Candidate should understand the values of the game design philosophy behind action adventure stealth games such as the Dishonored series Candidate should embrace the Systemic design philosophy A solid understanding of player psychology Experience using game-specific editing packages Game scripting experience using Kismet, Lua or similar Relevant experience with the tools used for the development of AAA games (Perforce or similar, Bugs data base, etc) Quality oriented Strong communication skills Level Artist : Spoiler Responsibilities Work with Level Designers to design and build levels, to make gameplay and 3D space function harmoniously up until game release Partner with Level Designers who will provide narration, game ideas and scripting; and collaborate with the Environment Artists who provide art support for textures, final models, etc. Propose ideas and visual references for game locations Work out the details and concept modular systems of architecture for levels Assemble levels with the textures and 3D models provided by Environment Artists Produce 3D environmental asset variations, if needed, based on assets created by Environment Artists Optimize the final levels for performance Utilize the game engine efficiently to create maps that run smoothly on consoles Work with the Lead Level Artist and the Level Art Director to ensure artistic unity with the entire project Qualifications Sensibility for architectural spaces, volume in general, circulation, lighting, details distribution and image composition 2+ years of game industry and/or significant modding experience is preferable Good handling and experience of at least one 3D software such as Maya, 3D Max, etc., for modeling Good handling and experience of at least one game editor such as Unreal, Source, CryEngine, etc. Identify and support gameplay needs and capable of working within technical constraints of a game level Understanding of modular construction methods as it relates to design, memory and performance A self-motivated and energetic team player with a very strong work ethic and cooperative attitude Passion for games Basic lighting knowledge desired Experience in photography, cinema or other related domains is a plus Lighting Artist : Spoiler Responsibilities Define lighting intentions by doing visual researches and synthesized documentations Merge gameplay and visual intentions with ‘elegance’ Create dramatic and compelling lighting/mood that fit the artistic vision of our projects Manage the assets and FXs requests related to lamps Create and maintain lights prefabs Keep lighting style consistent throughout the game Collaborate and communicate constructively with Level Artists, Environment Artists, Level Designers, VFX and Technical Artists Good understanding of PBR rendering pipeline Ensure that all lighting deliverables are completed fully and in line with the production schedule Anticipate challenges and propose solutions to solve technical and level designs constraints Physics units’ knowledge is a plus Being familiarized with a 3D software as Maya is a plus Qualifications At least one experience in a role of Lighting / Level Artist on a real time project Excellent knowledge of direct and indirect lighting, luminance and color theory Excellent artistic and film culture Excellent sense of composition and photography Autonomous in order to be able to complete assigned tasks in a timely manner while maintaining a high level of quality The ability to cooperate easily with different peoples and teams Fluent English Oh, and on the artist side, we're making an Artstation page, if you're curious, common' and check that https://arkanelyon.artstation.com/ Radu and Mr.Yeah! 2 Quote
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