capone_adam Posted January 30, 2005 Report Posted January 30, 2005 I hope to show wireframes when I have time but for now here is the final piece and texturemap. Head is just over 1000 tri (not counting hair) and body is 942. Quote
kleinluka Posted January 30, 2005 Report Posted January 30, 2005 haha awesome! i love it. Can you post the flat for the head as well? I like that especially nice one Quote
JAL Posted January 30, 2005 Report Posted January 30, 2005 scary sh*t , I love the style of your models. Scary yet cute at the same time Quote
Acumen Posted January 30, 2005 Report Posted January 30, 2005 you really have used 1000 triangles for this head ? If so, thats really not well distributed. head should be like 500 regarding the polycount and sometimes edgy look of the body. thats really a bit over the top. If you wouldn't have told that, I'd have said "nice model and texture, whats the poycount". You can't really see 1000 triangles in the entire face O_O Thats really too much and I can't imagine where you put all these polies, so thats quite a point to crit for me, sry :/ polyt distribution could be a lot better then... Quote
PhilipK Posted January 30, 2005 Report Posted January 30, 2005 now i won't be able to sleep tonight.. txh! D; Quote
hamst3r Posted January 30, 2005 Report Posted January 30, 2005 you should make a horor themed mod :wink: Quote
Marcos Posted January 30, 2005 Report Posted January 30, 2005 Why do all doll's have be scary?? Nice model and skin tho~ Quote
capone_adam Posted January 30, 2005 Author Report Posted January 30, 2005 Thanks for support and crits, Is 1000 really high for a head?, 4000+ poly characters are not so rare anymore and I'm pretty sure over 1000 for the head isn't so bad since thats a crucial part of the model. Saying that, looking at this wireframe there is probably quite a few I can cut down on. The problem with this character is that it is primary intended for a high poly animation and I thought I would just adapt it into low poly character for my portfolio. Also extra polys are there because this doll is in 3 pieces (not including the hair) which are body, head and mouth. Quote
Pericolos0 Posted January 30, 2005 Report Posted January 30, 2005 i think the dress could use alot more polies. Quote
kleinluka Posted January 30, 2005 Report Posted January 30, 2005 you could probably convert alot of your face mesh detail into a normal map and cut down on some polys on the head and use them for the dress. Is this supposed to be an actual character or more of a "world model" that lies around in the map somewhere.. Quote
csharp Posted January 30, 2005 Report Posted January 30, 2005 thats scary, but i love it! keep it high.. Quote
Kedhrin Posted March 11, 2005 Report Posted March 11, 2005 i like it the only thing i don't like is how tight it gets in the torso and then the legs stick out pretty wide apart, but thats the only thing i don't like. Quote
von*ferret Posted March 11, 2005 Report Posted March 11, 2005 I just UVW mapped my character the other day and I had to split it up into two planar maps. I'm really annoyed cause I wanted to just do one cylindrical and have only one seam. I think I might just redo it cause I was under a time crunch before. Quote
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