Nakroma Posted December 17, 2014 Report Posted December 17, 2014 (edited) Hey, I really enjoy, for some reason, making of's of maps. I really like the insight and to hear what the creator thought at different stages. A perfect one is the making of de_sparity from 3kliksphillip: It's incredible detailed, long and has a lot of insight from his perspective. Another one is the making of de_facade from maxgiddens (the co-creator of the map). http://www.tophattwaffle.com/creating-facade/ Its good and a interesting read, altough not as indepth as the one from 3kliksphillip. Of course, the infamous making of dust2: http://www.johnsto.co.uk/design/making-dust2 Really interesting, read it if you have a bit of free time, its worth it. More of an interview than a Making Of, but still really interesting, a interview about de_torn: http://twhl.info/articulator.php?art=11 The makin of Sienna, from the dust2 maker: https://www.johnsto.co.uk/design/making-sienna A making of DM_Zest, a HF2 Deatchmatch map: http://www.worldofleveldesign.com/categories/wold-members-tutorials/thiago_klafke/making-of-dm-zest-thiago-klafke.php Making of de_cistern, quite indepth one focused on detailing: http://upload.habboi.co.uk/makingofcistern.pdf Castle's YouTube channel, random building episodes of different games and engines, worth a look: https://www.youtube.com/user/zZCastleZz Making an Indie game: Dear Esther http://www.gdcvault.com/play/1015529/Dear-Esther-Making-an-Indie A powerpoint presentation on video, quite interesting Is anyone else interested in that kind of stuff? Do you know something like that? Post it Edited January 1, 2015 by Nakroma TheOnlyDoubleF, ESToomere, clankill3r and 7 others 10 Quote
Squad Posted December 17, 2014 Report Posted December 17, 2014 Another one from DaveJ: making Sienna One from Min0s: making Zest Squeebo, clankill3r and Nakroma 3 Quote
ConnieKeefe Posted December 18, 2014 Report Posted December 18, 2014 (edited) I'm not really sure if the A cat is a good idea. Seems like it'd never be used because getting across it to the stairs leaves you vulnerable and even then, it takes longer to get onto site than Long A. Maybe I can make it wrap to beside the site instead of across from it Unlock the key of your success by rhcsa - certkiller study material, you can easily pass ccna voice test prep - braindumps.com and exam. Edited January 2, 2015 by ConnieKeefe Quote
clankill3r Posted December 18, 2014 Report Posted December 18, 2014 If someone knows a making of dod_avalanche then please post, that would make me so happy. Quote
Nakroma Posted December 18, 2014 Author Report Posted December 18, 2014 I added the one mentioned here and the one of de_torn Quote
Vaya Posted December 18, 2014 Report Posted December 18, 2014 I'd like some in-depth ones about lighting and colour choices. I don't think any exist though :/ Quote
Nakroma Posted December 18, 2014 Author Report Posted December 18, 2014 I'd like some in-depth ones about lighting and colour choices. I don't think any exist though :/ In this part he talks about it, but thats probably not indepth enough for you Quote
Vaya Posted December 18, 2014 Report Posted December 18, 2014 Yeah that video is okay but doesn't really talk too much about the chosen angles and colours. I guess it's normally trail and error though? Imo sparity is a bit of a mess theme wise..(better than anything I've ever done of course ) Quote
spence Posted December 18, 2014 Report Posted December 18, 2014 (edited) Making of de_cistern talks a little bit about lighting angles/colours, maybe it can be helpful for you. Also saw this UE4 modular building/city environment breakdown recently. Edited December 18, 2014 by spence ⌐■_■ 1 Quote
Deh0lise Posted December 18, 2014 Report Posted December 18, 2014 What would be great are postmortems, but people is not into critizicing their own map... Quote
Castle Posted December 20, 2014 Report Posted December 20, 2014 My YouTube channel is dedicated to this kind of content though its not all focused on just one specific toolset, game or engine. 2d-chris, Vaya and Deh0lise 3 Quote
Castle Posted December 24, 2014 Report Posted December 24, 2014 (edited) I am in the process right now of a making of actually. You are able to see everything I am doing in the addition of a completely new super complex cave system in the world of a game I am working on. Here is where the new project begins. I will have a new episode out every day. http://youtu.be/AONoJC91d6Q?list=PLZmVk4US70ohuD_LO46SQlbRuorDjM1Ey Its a massive undertaking and I am in full on crunch mode to get it in place! New video every day at 6:00 PM EST. Edited December 24, 2014 by Castle Vaya, Nakroma, Deh0lise and 1 other 4 Quote
clankill3r Posted December 26, 2014 Report Posted December 26, 2014 I really hope they make Subnautica a hardcore underwater survival game with perma dead. At the moment the game looks ok but kinda boring. Quote
gotcha Posted January 1, 2015 Report Posted January 1, 2015 Don't know if this fits here, but this might be interesting for some of you: http://www.gdcvault.com/play/1015529/Dear-Esther-Making-an-Indie Deh0lise, Squad and Nakroma 3 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.