Jump to content

Let's take a moment to talk about Turok 2


Recommended Posts

Posted (edited)

I'm feeling nostalgic and wanted to talk about an overlooked classic.

 

As some of you may have seen on the facetubes, I plugged in my old n64 for some nostalgia. I tried out Zelda to start with then Goldeneye then came across THE n64 game of all games: Turok 2 Seeds of Motherfucking Evil. Holy shit I haven't played this game in around 15 years. This was >the< game for me back in my n64 loving days along with Goldeneye, Banjo Kazooie, Zelda64 and F-Zero X. I had never played anything like it. Even the first Turok which I loved couldn't have prepared me for how awesome this game was. When I learned of it's development and saw the first screenshots of it back in the good old magazine days I became obsessed with it. I'd stare at screenshots of it in N64 Magazine and Nintendo Magazine like Golum stares at his precious. It topped my obsession over even Goldenye! and that's saying something. It's graphics, style and design captures my little 10 year old mind like nothing before. Because fucking genetically engineered dinosaur hybrids, man!

 

Playing it on the console was great, but my modern TV doesn't really agree with my n64 too much so I was forced to look at alternative means of playing it. I remembered that this got ported to the PC all those years ago and I went in search of it. And lucky me! It's alive and fully available thanks to fans. I installed it and I've been jizzing my pants for the past hour. Seeing this old gem in 1680 res with full mouse support is really something.

 

So what made this game so special for me?

 

The box art for a start. Just fucking look at that shit. It's got dinosaur fucking scales on it! Only badass games have dinosaur scales. It was even textured and shiny! When I was younger I didn't have the internet until I was 13/14 so I had no real idea when a game was coming out so I had to rely on the flaky release dates provided by the mgazines. The game kept slipping and I had no idea when it was really coming out. I remember I was walking around Woolworths (heyoo we're old) with my mum one day and saw it on the shelves. I. fucking. SHIT.

CKK3Ydv.jpg

 

The music was god damn icnrediballs. I thought Goldeneye, Zelda, F-Zero and Banjo Kazooie had good music but damn this was something else for me. It was really different and caught my imagination. Music in games hadn't really managed to do before.

 

 

The GRAPPPHICIICICICSICSICISICSICSSSSOGGMGMMGMGGGGG

 

By far the best looking game for the n64 and even now while I was playing made me go "holy shit!" the stuff they had going on in this for a 32mb cartridge was INSANE. For example some of the shit they had going on:

 

Dismemberment. You could blast the fucking limbs and heads off of anything!

9WTs3WE.jpg

turok.png

 

Alignment to angled surfaces. Killed a guy on a slope? No problem, he fucking aligned perfectly. No dumb angle clipping here!

6STdnX9.jpg

 

The animations were, and still are even by today's standards amazing. I was really surprised at how well they stand up to today. Blew my mind back in 1998

 

The weapons were so imaginative and satisfying to shoot. I would go as far to say that Turok 2's shotugun is more enjoyable than Doom's for me. You get explosive shells! Anyone remember the Cerebral Bore? Fuck me that was awesomeeeeeee.

gDQpEcL.jpg

turok2demo.jpg

tumblr_n5sgytAVl71s7elebo1_400.gif

lJ6abdU.gif

574_4a1160b19d624.jpg

 

The levels were huge and sprawling (for the time) with lots of variety and use of colour.

 

vvzOVg3.gif

Bad guys would react if you shot them. For example if you shot them in the arm they would clutch it and cry out in pain. Not even the glorious Half-Life had this!

 

Arrows fucking stuck into the bad guys and the environment. Holy shit.

 

You had full 3d movement. There weren't a great many 3d FPS games like this on the n64. If any from what I can remember. You couldn't jump in Goldeneye.

 

Fucking awesome looking bosses. Does this one look familiar? Quake 4 had a fatty like this. Turok 2 did it first, yo.

maxresdefault.jpg

 

Hot alien bitches

turok-2-seeds-of-evil-04.png

 

You could ride a fucking Triceratops with huge fucking guns on it. Come onnnnnnn! You could even blow up buildings. 32mb cartridge GOTY.

gfs_49467_2_1.jpg

Screen13.JPG

Edited by dux
Posted (edited)

turok 2 was dope, but the first was better. Mutliplayer was batshit though, it's got that over the the first.

 

Orly. I love the first one as well, but in comparison it feels so empty compared to turok 2. It has always had a very unique atmosphere, though.

 

 

What's that dux, you're playing a dirty console game? Go and have a wash, infidel!

 

Mate it's from 1998 back when consoles were good and could have graphics AND gameplay.

 

 

Never played it. LOLOLOLOL

 

That's because you're Mapcores official scrub.

Edited by dux
Posted

I bough a used n64 a while ago, and I also own this game so I gave it a shot actually, a few months ago. The game is borderline unplayable for me, because of how bad the controls are.

The game is from an era where there were few FPS games on console, so there weren't many standards in how they play, or how they control. I feel like I'm trying to control complex robot moving with arbitrary keys on a already bad controller.

 

Maybe those who played it in the old days, still have the controls ingrained in their minds and can still replay it today, but not me... lol.

 

That said, I remember very vividly when this came out, everyone was talking about it, unfortunately i never owned a n64. :(

Posted (edited)

It's funny you should say that the controls are bad as I tried to play CoD Black Cocks on a ps controller a while ago and just for the life of me couldn't do it. I felt as if I was playing with two left hands. But with Turok 2 and the n64 controller, piece of piss. I guess I played it so much it was just muscle memory. But I found it funny how I struggled so hard with the ps controller.

Edited by dux
Posted

Yeah, see, that's it. It all bows down to whatever you get used to it, hence why i brought up the word "standards" in the way FPS games control. Nowadays, they're all more or less the same in every game, apart from slight tweaks you can do, so you have no choice other than getting used to it.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...