clankill3r Posted December 15, 2014 Report Share Posted December 15, 2014 For me it was dod_avalanche for goldsrc. The gameplay on it was really amazing. And it learned me valuable lessons in mapping. Like how height influence gameplay. The power of mapping under 45degrees. How good broken stuff can look. The power of a good layout. And that you should not be inspired by dod if you map for a deathmatch mod in a matrix style setting What is yours and why? Footage prefered. 2REK and ESToomere 2 Quote Link to comment Share on other sites More sharing options...
Vaya Posted December 15, 2014 Report Share Posted December 15, 2014 CS:Office from Counterstrike (1.6/source/go) as a casual 20 man experience What I think this map does really well- and it may of been the first CS map to do this well- is tell a story just from its layout: Starting as a CT you have to breach the office and save the hostages that the terrorists are protecting from a fortified position The difference in texturing forms a kind of 'mental barrier' between the inside and outside of the map. Details like the toppled vending machine showing the conflict but also adding to the design. Design allows for both CQ and long range plays. The source version blew me away when I first saw it, details like exploding fire extinguishers and great texturing, but in retrospect was probably the weakest version of this map- too much prop_physics that caused clutter and even blocked doorways. I think GO has hit the sweetspot between props, looks and playability. DE_Dust2 has it beat on the scalability/competitive edge but CS_Office is always great fun. slavikov4 and ESToomere 2 Quote Link to comment Share on other sites More sharing options...
clankill3r Posted December 15, 2014 Author Report Share Posted December 15, 2014 I want to make a school map for cs and I think office is good inspiration Vaya 1 Quote Link to comment Share on other sites More sharing options...
Nakroma Posted December 15, 2014 Report Share Posted December 15, 2014 I want to make a school map for cs and I think office is good inspiration I dont know in what country you live, but I recommend not doing school maps. blackdog, slavikov4 and Daniel Nilsson 3 Quote Link to comment Share on other sites More sharing options...
Vaya Posted December 15, 2014 Report Share Posted December 15, 2014 (edited) change to an office. No one cares about office workers This has me thinking through...Imagine office but with a strongly defined middle. Middle being the 'main entrance' to the office and two more stealthy entrances (roofs or windows etc). Could work better for 5 vs 5? on the current office you only need to hold the two paths to the hostages. Edited December 15, 2014 by Vaya Quote Link to comment Share on other sites More sharing options...
RaVaGe Posted December 15, 2014 Report Share Posted December 15, 2014 I want to make a school map for cs and I think office is good inspiration Definitely don't do that. Daniel Nilsson and Buddy 2 Quote Link to comment Share on other sites More sharing options...
Minos Posted December 15, 2014 Report Share Posted December 15, 2014 Puddy and blackdog 2 Quote Link to comment Share on other sites More sharing options...
Sprony Posted December 15, 2014 Report Share Posted December 15, 2014 Still the best Quake 3 stock map ever! Quote Link to comment Share on other sites More sharing options...
Deh0lise Posted December 15, 2014 Report Share Posted December 15, 2014 I don't recall it, mind link/name? :$ Quote Link to comment Share on other sites More sharing options...
Warby Posted December 15, 2014 Report Share Posted December 15, 2014 office and avalanche FOR LIFE ! Quote Link to comment Share on other sites More sharing options...
ESToomere Posted December 15, 2014 Report Share Posted December 15, 2014 Oh my. This is hard. I think I agree about the previous maps but lately I've been pouring over every inch of retail HL2 maps. And wow. I think d1_trainstation maps make an excellent compilation.http://www.youtube.com/watch?v=91uWeqArrok#t=257 Quote Link to comment Share on other sites More sharing options...
clankill3r Posted December 15, 2014 Author Report Share Posted December 15, 2014 (edited) change to an office. No one cares about office workers haha What if I make an abandoned school overgrown with plants? I love in the Netherlands, no shooting at schools so far. I don't recall it, mind link/name? :$ The first one is ts_supertimor. Second one is ts_Kissmeyerbasic, both made by mazy. Here is a nice video with ts_supertimor at start and 1 min 15 (not best video): I really liked ts_supertimor. My favourite map from ts was ts_hammertime, it had really great z-play in it. @ESToomere I loved that part. Specially when they kick in the door. And the part where you get knocked out. In the video he already broke the stair on his way down. I didn't had that so after the 2 door confrontations I tried to run back on the stairs . Damn my hard was pounding Edited December 15, 2014 by clankill3r Deh0lise 1 Quote Link to comment Share on other sites More sharing options...
text_fish Posted December 15, 2014 Report Share Posted December 15, 2014 ZTN's Q2 maps made me want to be a great mapper. Quote Link to comment Share on other sites More sharing options...
Spherix Posted December 16, 2014 Report Share Posted December 16, 2014 Maps like as_crazytank for sure. Those maps took the seriousness out of the game and added fun for me; Quote Link to comment Share on other sites More sharing options...
FrieChamp Posted December 16, 2014 Report Share Posted December 16, 2014 Not going into detail about layout etc. but these are some of the most memorable maps to me. Often a little gimmicky but it's the maps we've had the most fun in back in the day. ESToomere and jackophant 2 Quote Link to comment Share on other sites More sharing options...
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