Jump to content

Recommended Posts

Posted

Hello again.While learning modeling and texturing , i became a bit bored and wanted to do something i can again (to motivate myself again and stuff).So i started up Radiant an began with a new q3 DM map.It shall become a 1on1 map with a modernized castle theme.

Its working title is q3_Technicastle, but I`m open for any name suggestions.

Enough talking, pics:

shot0006.jpg

-

shot0002.jpg

-

shot0004.jpg

-

shot0005.jpg

-

shot0001.jpg

-

shot0003.jpg

-

C&C?

Posted

gah, those textures looks awful imo D:

also i dont really know about the architecture of things, looks like theres some random vent shafts here n there n som trims there, hmmmm

but i donno if you want it to be chaotic on purpose D:

Posted

I agree with Mazy. Also if you are going for a castle theme, why so much vents? I think a more orange/yellow or even green lighting would look cool as I think it would match the textures better

Posted

Looks way too chaotic between textures and your brushwork. Your light fades need to be more subtle and less stand outish. I think with some reworking of the lighting and some better texturing you'll find it'll stand out as a more quality map.

Posted

Dunno if you've seen any other maps by KIIIA Marcos, but typically his themes are completely crazy mixes of settings.

:)

Yes, some of them really are.

I agree with Mazy. Also if you are going for a castle theme, why so much vents? I think a more orange/yellow or even green lighting would look cool as I think it would match the textures better

The theme i`m aiming for is a modernized castle.A stonecold building from the middle ages stuffed with modern technic, vents and computers.

The lighting is planned to support a stonecold, technicold & icey feeling.

That`s why i don`t want to add any warm colors in lighting that would destroy the feeling.

Posted

Work out the theme a little bit better. It just looks the same throughout the map. Variations in color have been suggested, and i agree. (But those 2 are related). Just come up with a few crazy elements you could put into this map. Give some areas a purpose (even if you work it out in an abstract way). Just do something to not make every room look just the same.

  • 1 month later...
Posted

Hello, nice that mapCore is up again.So i want to show u some progress in the q3_Technicastle.I am planing for a release during the easter holidays (within the next 2 weeks).Level geometry is 90% done.Pimping up some scenes and doing the entity stuff is still left on the To-do list.

Pics:

shot0000.jpg

-

shot0002.jpg

-

shot0007.jpg

-

shot0004.jpg

-

shot0005.jpg

-

shot0010.jpg

-

shot0003.jpg

-

shot0008.jpg

-

shot0009.jpg

-

C&C?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Mapcore Supporters

    aphexjh       Badroenis       celery⭐      EGO DEATH ⭐      Freaky_Banana      FMPONE ⭐      Harry Godden      JimWood ⭐      JSadones      poLemin      Vaya

    Funds go towards hosting and license costs, Discord server boosts, and more. If you'd like to donate, check out our Patreon announcement.

×
×
  • Create New...