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[CS:GO] de_'village'. Need some feedback on layout. (WIP)


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Posted (edited)

Hello! Recently I figured out that level-designing is really interesting, so I decided to start my first own project with temporary name de_'village'. Here is a layout. By playing ~5-10 rounds with bots I found that this have a nice timings. But I'm stuck with connecting paths, maybe you will give me some general advices. 

 

The whole middle will be inside a large house, with 2 exits to B, upper (balcony) and lower (doors). Other parts is an outside area. A - some kind of food (now not only food, but ammo) storage, and B - CT's temporary ammo storage too. By the way, the current map size is ~3424x4700 Hammer units.

 

Problems that I found while solo/bot testing: 

- map feels really small (but if I increase the size, choke-point timings will more than 10-11 sec)

- can't find some interesting connecting paths (I think it's because map have really small space between mid and sites)

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Edited by jusezz
Posted

Don't get me wrong, but so far, by just looking at the overlay, I cannot make out anything interesting to the map.

It's one path to A, one Path to B and an open Mid with a corridor to B and one path towards CT. The map lacks some alternative routes, otherwise you can only do little execution as a T on this map. 

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