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[CS:GO] De_Marketplace Alpha


MicrobyteGOLD

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So this is my first map, and i have learned alot. So far the basic layout is complete, but i would like to rework B site. I still have a lot to learn and dont know much about detailing or optimizing, so all feedback is highly appreciated. Thanks!

 

Here is the workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=352277345&searchtext=

 

 

post-31834-0-79695900-1417903593_thumb.p

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Hello, I've walked around your map and have a few pointers:

 

This catwalk on B site is too high and gives way too much information to the cts, they can see pretty much half the map and with an awp they become very powerful.

jySbbJu.jpg

Example of sightline

eIUmLz6.jpg

This box is too difficult to jump on and ruins the the flow mid (add some smaller boxes next to it, same for the box on mid too.)

SnjHAZD.jpg

This corridor feels like an AWP lane and should maybe have a little bit of cover (a small alcove on the left like dust 2's A long car?)

2CHuW8o.jpg

 

 

Good luck with your map and remember to nodraw everything the player cannot see! (maybe do this later when you optimise the map although it is a good habit to do it early.)

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Hello, I've walked around your map and have a few pointers:

 

This catwalk on B site is too high and gives way too much information to the cts, they can see pretty much half the map and with an awp they become very powerful.

jySbbJu.jpg

Example of sightline

eIUmLz6.jpg

This box is too difficult to jump on and ruins the the flow mid (add some smaller boxes next to it, same for the box on mid too.)

SnjHAZD.jpg

This corridor feels like an AWP lane and should maybe have a little bit of cover (a small alcove on the left like dust 2's A long car?)

2CHuW8o.jpg

 

 

Good luck with your map and remember to nodraw everything the player cannot see! (maybe do this later when you optimise the map although it is a good habit to do it early.)

Thanks for the feedback! ive also noticed that i can jump from the catwalk directly onto the boxes at b, the onto the walls letting me walk aroung the entire map on the walls

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