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Eidos "Universe Project" Dawn Engine in-engine shot


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Posted

 

"Keep in mind – despite any hints you may pick up from this image, this screenshot was only taken in order to display the level of detail and artistic fidelity that is possible with the Dawn Engine."

 

First of all, I hope there isnt already a Thread about the upcoming Eidos game...

So its probably not a new Deus Ex game even though it looks like its straight out of Deus Ex.

Whatever, It looks pretty nice and I´m looking forward to see more.

For some more informations, the sauce: http://www.pcgamer.com/eidos-introduce-the-engine-behind-the-upcoming-deus-ex/

 

QyS-GRgzR7e4.jpg

Posted

It's interesting, I'd like to see how it would differ from Glacier

 

For visuals, I think it's safe to say that they will have PBR... Some kind of "new" GI tech and... other "next geny" stuff. What's interesting me though is... did they try to implement some kind of system to facilitate gameplay iteration like Snowdrop where everything is node based. We'll probably have a GDC or a Montreal IGDA talk about that in the med-near future. I'll keep my eyes open for links/info and stuff. 

Posted

This image isn't mindblowing but it' a big step when comparing to DX:HR. I'd be very happy to have a chance to play with their level editor. Imagine new Deus Ex game with modding tools and I'm saying about 100% modable content, not like in Rage but like in HL. That would be sweet!

 

Anyway, I won't believe until I see that in move, with dust particles, sparks all over, leaking water, volumetric stuff in 60 fps :) 

Posted (edited)

 

It's interesting, I'd like to see how it would differ from Glacier

 

For visuals, I think it's safe to say that they will have PBR... Some kind of "new" GI tech and... other "next geny" stuff. What's interesting me though is... did they try to implement some kind of system to facilitate gameplay iteration like Snowdrop where everything is node based. We'll probably have a GDC or a Montreal IGDA talk about that in the med-near future. I'll keep my eyes open for links/info and stuff. 

 

 

Have you used any Glacier engine/editor?

Edited by Sentura
Posted

 

 

It's interesting, I'd like to see how it would differ from Glacier

 

For visuals, I think it's safe to say that they will have PBR... Some kind of "new" GI tech and... other "next geny" stuff. What's interesting me though is... did they try to implement some kind of system to facilitate gameplay iteration like Snowdrop where everything is node based. We'll probably have a GDC or a Montreal IGDA talk about that in the med-near future. I'll keep my eyes open for links/info and stuff. 

 

 

Have you used any Glacier engine/editor?

 

 

Nope not at all. I was super guessing the whole way. But you did, working at IO. What's the scripting like (visual or something like LUA) ?

Posted

exactly, its just a lot of geometry

 

Welcome to next gen! :D It's all about PBR, particles and models made with "Add more geo" ideology :) For all that stuff you have almost 4 gigs of RAM now so yeah, it's a big step from less than 0,5 GB but you don't have to be very creative to fill that mem hole with stuff ;)

Posted (edited)

This image isn't mindblowing but it' a big step when comparing to DX:HR. I'd be very happy to have a chance to play with their level editor. Imagine new Deus Ex game with modding tools and I'm saying about 100% modable content, not like in Rage but like in HL. That would be sweet!

 

Anyway, I won't believe until I see that in move, with dust particles, sparks all over, leaking water, volumetric stuff in 60 fps :)

 

And no downgrades and/or performance bugs when the real thing hits the market. :o

Edited by 0kelvin

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