MaanMan Posted November 30, 2014 Report Posted November 30, 2014 Hey! I have been hanging around here for a while. Most of the time I have came here to find inspiration for my maps. However today I am looking for feedback on my new map. Any comments would be of great help and appreciated. You can download the map here; http://steamcommunity.com/sharedfiles/filedetails/?id=346540234 Also here is an overview of the map and a few images; kinggambit 1 Quote
esspho Posted November 30, 2014 Report Posted November 30, 2014 It looks pretty open in some places. Especially in that picture with the bombspot. Is this going to be all indoor? What's the scenario? Quote
MaanMan Posted November 30, 2014 Author Report Posted November 30, 2014 Most of the map is going to be inside with some parts outside. The picture of the bombsite above, is going to be one of the places where the map is outdoors. There are a few hallways which I was tempted to make more narrow. For the scenario I was think of a modern library or college building. Quote
Nakroma Posted November 30, 2014 Report Posted November 30, 2014 I played a few rounds with bots, and I have to say, the middle is faaar to reachable. I was going to A and CTs from mid already shot at me. Quote
Squad Posted November 30, 2014 Report Posted November 30, 2014 de_library is allready taken actually: Quote
MaanMan Posted November 30, 2014 Author Report Posted November 30, 2014 de_library is allready taken actually: Looks like I will have to find another name, in the mean time I think I will keep it the same. I played a few rounds with bots, and I have to say, the middle is faaar to reachable. I was going to A and CTs from mid already shot at me. I changed the connector from mid to A site. I'm not sure if this was the cause of your concern though. Quote
kinggambit Posted December 2, 2014 Report Posted December 2, 2014 +1 for curvature! I'm all about them curves Quote
Parkcityfan Posted December 2, 2014 Report Posted December 2, 2014 I like how the map is shaped, and I think that it would be better to stick with the Library theme because the map seems really good from it. However, I'm not really sure how you could proceed with the name. The only thesaurus results for Library are Atheneum, which isn't really that catchy. Maybe make it relate to the name of the Library? I don't know. Quote
MaanMan Posted December 2, 2014 Author Report Posted December 2, 2014 I like how the map is shaped, and I think that it would be better to stick with the Library theme because the map seems really good from it. However, I'm not really sure how you could proceed with the name. The only thesaurus results for Library are Atheneum, which isn't really that catchy. Maybe make it relate to the name of the Library? I don't know. I was think I could do a designing company instead of the library. Both would be fairly similar, just less books. Here are some more images of the map and its progress; 1488, kinggambit, 'RZL and 1 other 4 Quote
MaanMan Posted December 9, 2014 Author Report Posted December 9, 2014 A little sneak peek of the up coming update! Thanks for everyone who was on the playtest. All of the issues have been addressed and await further testing! Vaya 1 Quote
Parkcityfan Posted December 9, 2014 Report Posted December 9, 2014 (edited) Looks sweet! Some advice though. Have you seen the map de_investment? The map sucks gameplay wise but is probably one of of the prettiest maps I've ever seen. One thing from De_investment that you should implement (imo) in your map is color scheming. The T path to A is really ugly just because of how many bright colors there are. You need to tone it down a little bit, maybe be more minimalist. In De_investment, basically there are 5 different parts of the map (iirc) that all have like one color for everything. I'm not saying you should go that route, but still, think about it. The rest of the map looks really good. I like Mid, and the super open and large A will look great, mostly because I haven't seen a map with such a huge bomb site. Edited December 10, 2014 by Parkcityfan Quote
'RZL Posted December 9, 2014 Report Posted December 9, 2014 Looks sweet! Some advice though. Have you seen the map de_investment? The map sucks gameplay wise but is probably one of of the prettiest maps I've ever seen. One thing from De_investment that you should implement (imo) in your map is color scheming. The T path to A is really ugly just because of how many bright colors there are. You need to tone it down a little bit, maybe be more minimalist. In De_investment, basically there are 5 different parts of the map (iirc) that all have like one color for everything. I'm not saying you should go that route, but still, think about it. The rest of the map looks really good. I like Mid, and the super open and large A will look great, mostly because I haven't seen a map with such a huge bomb site. It's funny you say that, since Sathor (creator of de_investment) is already working with MaanMan on this map. leplubodeslapin 1 Quote
MaanMan Posted December 16, 2014 Author Report Posted December 16, 2014 Thanks for the playtest guys. If you found any bugs or have any suggestions let me know! It's funny you say that, since Sathor (creator of de_investment) is already working with MaanMan on this map. Sathor has only let me use his props and textures. It would be great if I had someone to help me with the textures, unfortunately that is not the case. Quote
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