-HP- Posted December 20, 2016 Report Posted December 20, 2016 18 minutes ago, AlexM said: I was under the impression that 2500 is average. Is that correct? It could very well be that I'm terrible Yeah, i guess you can say that 2500 sits right in the middle if this data is to be trusted http://masteroverwatch.com/leaderboards/pc/global/mode/ranked/category/skillrating I'm trying to get to Master, but fuck me it's hard... Game got a lot more fun once I got to high plat / diamond. http://masteroverwatch.com/profile/pc/us/HPi-11143 AlexM 1 Quote
Tisky Posted December 20, 2016 Report Posted December 20, 2016 Just got Diamond!! Fuck it was good, especially since i climbed togehter with a friend who mains bastion.. .on every map. Quote
Minos Posted December 20, 2016 Report Posted December 20, 2016 Started to post some of my environment work, today is ilios Remember that our maps are made mostly by Mapcorians and they are a team effort! https://www.artstation.com/artwork/25bng OrnateBaboon, 2d-chris, Beck and 17 others 20 Quote
ics Posted December 21, 2016 Report Posted December 21, 2016 I like the visual look of that level a lot that Minos posted. It's interesting to see how Overwatch maps are released detailed as this one is. I know from personal experience that if this would have been a Valve map for Team Fortress 2, it would have been considered too busy for the art part and not accepted as is, so the players and the game is easier to read and comprehend. Quote
ShockaPop Posted December 21, 2016 Report Posted December 21, 2016 2 hours ago, ics said: I know from personal experience that if this would have been a Valve map for Team Fortress 2, it would have been considered too busy for the art part and not accepted as is, so the players and the game is easier to read and comprehend. In TF2, enemy team's players aren't highlighted with red outline and their names, which IMO makes a huge difference in noticing players. Quote
tomm Posted December 21, 2016 Report Posted December 21, 2016 13 hours ago, Minos said: Started to post some of my environment work, today is ilios Remember that our maps are made mostly by Mapcorians and they are a team effort! https://www.artstation.com/artwork/25bng would it be too much to ask for some brief explanation on how texturing in overwatch works? do you use multiple UV sets? if so, what are they used for? Do you blend in details solely via vertex colors? do you fake AO in any way? how do those sweet normal mapped corners work, are they just a bunch of trim textures? the teal building to the left in the pic above for example, is that dirt in the corners mapped in via separate UV set? stuff like that it's probably really obvious but I'd still like to hear about it from someone way more experienced than me. FMPONE, Vaya, Minos and 1 other 4 Quote
Jetsetlemming Posted December 21, 2016 Report Posted December 21, 2016 My favorite map, as far as details/visuals go, is Dorado. There's a fish near the map start, laying on a table, that flops if you shoot it. Vaya, Minos and -HP- 3 Quote
Sprony Posted December 21, 2016 Report Posted December 21, 2016 http://www.eurogamer.net/articles/2016-12-20-overwatch-webcomic-blocked-in-russia-over-gay-character I'm very upset to learn that Tracer is gay. That completely ruins my chances. Quote
Minos Posted December 21, 2016 Report Posted December 21, 2016 12 hours ago, tomm said: would it be too much to ask for some brief explanation on how texturing in overwatch works? do you use multiple UV sets? if so, what are they used for? Do you blend in details solely via vertex colors? do you fake AO in any way? how do those sweet normal mapped corners work, are they just a bunch of trim textures? the teal building to the left in the pic above for example, is that dirt in the corners mapped in via separate UV set? stuff like that it's probably really obvious but I'd still like to hear about it from someone way more experienced than me. Unfortunately I can't go into details but you would be surprised how obvious everything is, and judging from your questions you already know the answers One thing I can say is that we don't have any "esoteric" tech that other engines don't have. As for the corners, it's not much different than this http://polycount.com/discussion/175191/technique-showcase-unreal-4-13-mesh-normal-map-decals Alright, part 2, Lijiang Tower https://www.artstation.com/artwork/overwatch-lijiang-tower Beck, Vaya, K and 13 others 16 Quote
FMPONE Posted December 22, 2016 Report Posted December 22, 2016 7 hours ago, Minos said: Unfortunately I can't go into details but you would be surprised how obvious everything is, and judging from your questions you already know the answers One thing I can say is that we don't have any "esoteric" tech that other engines don't have. As for the corners, it's not much different than this http://polycount.com/discussion/175191/technique-showcase-unreal-4-13-mesh-normal-map-decals Alright, part 2, Lijiang Tower https://www.artstation.com/artwork/overwatch-lijiang-tower Ooh, cool tutorial That is a really killer skybox! Minos 1 Quote
ElectroSheep Posted December 22, 2016 Report Posted December 22, 2016 Making solo or duo since yesterday; Jumping from 2100 to 2800. High winstreak really make a lot of points ^^ FMPONE and -HP- 2 Quote
Minos Posted December 22, 2016 Report Posted December 22, 2016 Another map, this time Eichenwalde https://www.artstation.com/artwork/overwatch-eichenwalde Beck, 2d-chris, Sigma and 11 others 14 Quote
Tisky Posted December 23, 2016 Report Posted December 23, 2016 Middle of a competative game, suddenly im kicked out into the menus? Click Re-Join match and nothing happens. So restart game quick, boom. Suspended. What tha fuck happened??? Quote
Minos Posted December 23, 2016 Report Posted December 23, 2016 The last of my Overwatch environment spam for now, Nepal! https://www.artstation.com/artwork/Wz9JE Puddy, K, Mazy and 9 others 12 Quote
OrnateBaboon Posted December 24, 2016 Report Posted December 24, 2016 Please spam away! Last two are my favourite. With all the professional work that has been displayed on Mapcore recently, it makes me think that there should be a "professional pimpage thread" or something similar. For those that don't play Overwatch, it might be easy to miss work like this, especially after a few pages of new comments. Minos, K and Bevster 3 Quote
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