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Posted

The competitive ranking system is the most frustrating and unrewarding system I've ever seen. The 1-100 needs to be a hidden statistic with tiers to separate them. watching ranks drop on each individual loss is the most painful thing to see, hardly makes me want to play.

Posted

You have to not care. These ranking system take hundreds of games to actually give accurate results and you only have agency in ~30% of your games (the others are going to be stomps either way). You're only getting some shit weapon reskins anyway. Wow a gun nobody can see on one of my characters is now gold. 

The only really bad thing with competitive is you get matched up with full teams queuing solo instead of just other solo players. DotA removed this, hell even HotS removed this. LoL added it, said they were going to remove it, then said JK dynamic queue for life. Because Riot Games.

Posted

Only thing I don't get is why we can still have more than 1 of the same hero on the team, you see a lot of try hards in comp with 2 winstons and 2 pharahs etc. not fun.

you can do literally nothing against that combo with poor zenny.

Posted

I take it all back. 

I went 1-5 today and each loss took a whole rank. But when I win I get about 10% of one level. What the hell is this? I'm going to need like a 50 win streak to get back to that sweet, sweet 50 "you're average" rank.

And how am I dead with 4 health? 4 health is not dead.

fuck this game.png

Posted

I'm pretty sure 50 is not average, since i hear the best player have about 75 

I'm not going anywhere near competitive, enjoying random no pressure quick play to death, if I want serious play I'll join a clan like the cs days :P Pickup/Random competitive never worked great, and I don't think overwatch is an exception, they are usually a nightmare if your trying to be serious, play with a clan. 

Posted
7 hours ago, Pampers said:

The ranking system is probably a bit off in the beginning and is slowly adjusting as more people get their ranks and are playing more

Agreed. Competitive has been out one week and it's... rough. I would wait and see how blizz follows up.

Posted (edited)

50 is average. The system is 0-100 and you start 45-55 based on placements.

Getting only a tenth of a level for winning was because the enemy team left. It's extremely frustrating after a big loss streak to get so little for finally pulling out a win. It's not "off," you can deny people rank xp by rage quitting.

Edited by Taylor
Posted (edited)

The official EU Overwatch twitter just posted a tweet about a medic sniper rifle.

 

Just so happens that design is the same as the sniper from the character 'Sombra' who from the making of Overwatch video, is a support sniper.

 

Edited by Bastion
Posted
On 7/5/2016 at 5:53 AM, Taylor said:

Edit: It doesn't use damage or medals. But it does punish healers.

 

Well that explains it. I reached a high of 59 rank a few days ago, and then lost most of a rank per every loss, and had a streak of bad luck with people raging about composition and being dumb. I went from 59 to 52 in a single evening, and have been consistently matched up with way worse players, and had way less enjoyable games ever since. In a rare good game yesterday, incredibly well matched, we went back and forth in Egypt for four rounds each before finally winning by holding the first point. I played Mercy on attack, Symmetra on defense. Got over 7000 experience... and less than 1/3 of a rank at the end.

 

I really like playing the support characters, all four really (even if one should definitely be in Defense instead), but I also really don't like playing with the people I've been matching with ever since my rank dropped so far. :| 

Posted

I wish Genjis ult would switch to thirdperson. I can't really get melee right from that view. 

Shadow warrior did a decent job as well as the new Doom but I don't know if those would go over so well in a multiplayer situation.

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