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Overwatch


Mazy
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Seeing articles like this makes me really happy!
We put a lot of effort so in the heat of battle you can quickly identify and communicate the different areas of the maps to your team mates.
 

This was a really interesting article. I definitely need to think more about this when I play Overwatch.

One thing that stuck me is the complexity of these callouts. In CS it's more like this:

nlH823l.jpg

and in TF2 most of the maps feel to me more like: 

RrozlNs.jpg

but other times I play Overwatch and the chokes are very confined and don't feel overwhelming at all.

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This game is superb, I haven't been hooked on a MP game for many many years and this did it in a couple playsessions. It's addictive, but the right kind, not the skinner-box/titillating-the-right-parts-of-your-brain-to-manipulate-you addictive, it's just freaking good.

Also you know your art direction is awesome when you barely notice the difference between Ultra to Medium/Low, it doesn't impact the aesthetics of the game much at all

Edited by Corwin
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      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      https://www.dropbox.com/s/e86kdqwpvhhs5x6/Basalt.zip?dl=0

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      As always, free for non-commercial use with attribution. 
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