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Busan is finally in the competitive map pool it seems. Played it for the first time yesterday and it was a very pretty and fun map! Great stuff :) 

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Didn't want to make a new topic just for this but ActiBlizz are firing almost 800 staff after a record year financially

Quote

In today's fourth-quarter 2018 earnings report, Activision Blizzard CEO Bobby Kotick wrote that while the company's financial results for 2018 "were the best in our history, we didn't realise our full potential".

https://www.eurogamer.net/articles/1999-11-30-activision-blizzard-confirms-it-will-lay-off-approximately-8-percent-of-staff

They say it's from under-performing areas but what a kick in the teeth :( Hope everyone lands on their feet ok.

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6 hours ago, [HP] said:

New map is out boyz and gurlz

 

Wowee once again we are treated to the "1920s-1980s building and fashion styles that would be over a 100 years old at this point in the game but hey its the 2070s just slap some blue lights on everything" style of map

 

All the cars look like older models from the 19th century, but now they float!

All the signs and ads are painted directly on the building, even though that style died out because of how quickly it fades and peals, but hey its now with robots!

All the buildings look they are from an age long since past, even though newer architecture tends to overtake older buildings fairly quickly in larger cities and this is set in 2070s (fair enough for Cuba though)

 

That said I appreciate that they actually seemed to figure out that roads are supposed to lead somewhere, not just from attackers first spawn to defenders last spawn, and while it is a bit too early to tell, they seemed to restrain themselves and only put the death pits in reasonable place that make sense in the context of the map.

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1 hour ago, fewseb said:

Wowee once again we are treated to the "1920s-1980s building and fashion styles that would be over a 100 years old at this point in the game but hey its the 2070s just slap some blue lights on everything" style of map

 

All the cars look like older models from the 19th century, but now they float!

All the signs and ads are painted directly on the building, even though that style died out because of how quickly it fades and peals, but hey its now with robots!

All the buildings look they are from an age long since past, even though newer architecture tends to overtake older buildings fairly quickly in larger cities and this is set in 2070s (fair enough for Cuba though)

 

That said I appreciate that they actually seemed to figure out that roads are supposed to lead somewhere, not just from attackers first spawn to defenders last spawn, and while it is a bit too early to tell, they seemed to restrain themselves and only put the death pits in reasonable place that make sense in the context of the map.

stfu ?

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@fewseb I like it when they merge new and old; for christs sake you can play as a monkey, realisticity is not on Blizzard's radar. However, what I dislike is when they go too far to one side of the mix of generations like the helicopter pad in the final shot. Also Blizzard is super uncreative when it comes to having excuses for things to be where they are, reusing roads sandwiched closely by buildings over and over again for payload. In terms of actual map design Blizzard is  very call-of-duty esque, leveraging the tried and tested formula over and over, never pushing the envelope in fear of community push back:

Spoiler

 

STRIKING RESEMBLANCE

Image result for overwatch map overheadImage result for overwatch map overheadImage result for overwatch map overhead

 

 

Edited by Interfearance

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