sixbyseven Posted November 7, 2014 Report Posted November 7, 2014 (okay, so I made up the "PB" prefix, but it feels necessary in this forum ...) Hi folks! I'd like to share my first finished map in a loooong time. Amazingly had the willpower to stick with it and go all the way! That doesn't happen often. Probably only because I absolutely had to finish this for a multiplayer demo map (UFPS and Photon Networking). Also, the simple, old-school geo was a lot of fun to build. Stickin' to that grid, only 90 and 45 degree angles, really satisfies my OCD needs, ha. The entire map took about...5 total days, 8-12 hours a day, I think. Over about a month of on/off work. Looking forward to thoughts, critique, feedback, etc. Still time to edit some things if need be, before this is officially "done". In a hurry right now, but I'll try to post more info later, including a gigantic step-by-step document time lapse of the level construction! Thanks for looking! Webplayer- http://bit.ly/1uDwK3F Windows .exe build (much better!)- http://bit.ly/1u6A2Ll Special thanks to UFPS (www.visionpunk.com) and Game Textures (www.gametextures.com) Screenshots: ⌐■_■, esspho and RedYager 3 Quote
spence Posted November 7, 2014 Report Posted November 7, 2014 (edited) It's a cool little demo and the layout is neat, but I feel like visually it suffers a little bit if you're looking at it from a functional standpoint. Particularly I'm talking about the crates, they don't make me feel like I'm near a helipad (or a rooftop, for that matter). Ventilation equipment, rails for a window washing platform...surely there are better things which belong on a roof than crates! Perhaps this isn't the sort of feedback you're looking for though (particularly if there aren't so many assets to work with ) The layout works, though. Only two small notes from me: I kept falling through this small set of stairs and out of the map (but only when I ran up the stairs...not down...) Also, you may want to add a kill/teleport volume below the map so the player doesn't just keep falling if they jump off the roof. Edited November 7, 2014 by spence Quote
sixbyseven Posted November 7, 2014 Author Report Posted November 7, 2014 It's a cool little demo and the layout is neat Thanks! but I feel like visually it suffers a little bit if you're looking at it from a functional standpoint. Particularly I'm talking about the crates, they don't make me feel like I'm near a helipad (or a rooftop, for that matter). Ventilation equipment, rails for a window washing platform...surely there are better things which belong on a roof than crates! Unfortunately (as you guessed), those crates are all I had to work with for detail meshes in this map, ha. Various reasons, mainly being it'll be distributed to many in full source (not Source, just source) format, and so I can't include anything special... Perhaps this isn't the sort of feedback you're looking for though (particularly if there aren't so many assets to work with ) Nope, that's good feedback! I'm going to work up a "private" version of the map with full detail meshes, effects, better shaders, etc, to really pop. Knowing that someone agrees the lack of proper machinery/etc is a big deal, is helpful.The layout works, though. Good! That'll be really put to the test later on, when it goes full multiplayer. I'll post a link to that, if I remember, when it happens I kept falling through this small set of stairs and out of the map (but only when I ran up the stairs...not down...) That's very strange- I'll have to check it out, thanks! Quote
sixbyseven Posted November 8, 2014 Author Report Posted November 8, 2014 Okay, just updated with: -Fixed collision -Splat-plane to kill player if jumping off building (tsk tsk) -Less obnoxious credits/branding (required for the demo) Webplayer: http://bit.ly/10rJVb9 Quote
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