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Posted

I've always wanted to make a HLDM map (this is my first time). Since the latest CS update through Steam I wasn't able to load Steam anymore (and thus the SDK), so I had some time to do some more HL1 mapping. Here it is. There's quite some work to do, especially lighting-wise. First time I post a map here (:o).

Anyway, here goes:

dm01.JPG

dm02.JPG

dm03.JPG

I know the pics are rather small. If they are too small, just let me know and I'll upload some bigger ones.

Also, if anyone can think of a nice name for the map, it would be appreciated.

[edit]

Totally forgot this for a second:

textures are by PhilipK and Adam "Who?Me?" Foster and the originals are by randy "ydnar" reddig (shader lab guy).

Some geometry (ie: the rotating beams in the second pic (you can't see they're rotating in the pic though (:P)) were blatantly copied from KFS's opensource pack.

[/edit]

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Posted

I trained bunch of monkeys to do all the work for me. I just steal all the credit (if any credit at all).
by that do you mean you half finish a map and then off load it to a bunch of monkies? :D

As long as I can call you you're a monkey (BBCode doesn't work? :().

Thx DelaZ: don't really know if they're NS textures though (read my edited original post), although I can imagine they look familiar to NS textures.

Posted

What about DM_NATURAL-SELECTIONTEXTURES :twisted:

Shader Lab :P

Relic25 had already been using the Majestic set from SL in his Nostromo map before converting it into Bast. That's how those textures got there, but Charlie always was trying to discourage people from using them due to their outside origins. Made the NS texture set deal a lot more complicated than it should have been :P

As I mentioned already, I like the looks of it. :) Eager to see how it turns out.

Posted

reminds me of UTk4, which is a good thing because the brushwork is outstanding in those maps.

My advice would be to slightly slighty increase the amount of lighting maybe 5%. I think that would bring out your detail better.

Posted

The geometry look very UT'ish, reminds me of some levels i played. Decent looking, but nothing special. (But i doubt that's possible with the lack of an actual theme). Textures are all well chosen and stuff, lighting seems ok. Just decent, but nothing special. Bet it plays well though.

Posted

I like it. Your lighting is pretty cool, though I feel you could improve it even more by pumping up the brightness on them a touch and giving them one of those very subtle glow sprites. Make sure you keep the dramatic shadowy areas though.

Posted

I really like the look of it, but I'm not keen on the shape of the floor indent in the last screenshot for some reason. Angled surfaces like that were also very dodgy in HLDM at times IIRC for the reason it often snagged the player, so you should probably clip it off to be perpendicular with the floor as well just in case.

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