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Posted (edited)

hello,

 

im remaking dod_donner from day of defeat source to cs go, i remade everything with the same sizes of the original map, the objective is to do the same map but dont need to be a perfect copy,

 

i come here to this forum to find someone to be part of this project that im working on for a long time, i already have one person who is helping me with the optimizations, he's very good with it,

this map was to be a secret until it was complete but now i need to find someone so i need to show it to everyone :(

 

the person i need is to build the window models, and other less important things like skybox, but at least the models, and if this person is good with stain and damage decals awsome, is everything i need, since i almost complete the world geometry.

 

i know this map was made to capture the flag but there's a capture the flag mode for cs go, anyway there are many solutions for the map be playable.

 

sorry for my english.

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Edited by musly
Posted

Feels a bit like a model town. Can I suggest tweaking your lighting in the way of:

  • making it less bright
  • making the shadows a little more diffuse
  • maybe tinging the environment light to be a little more yellow
  • give the sun some angle, the shadows are very blocky

 

Also, dirty it up a bit! Throw some decals in, it looks ways too clean and flat at the moment.

 

I don't have much to say on the gameplay and balance, as I don't think CSGO is a fast paced enough game for CTF to work, but this can be a good opportunity to fine tune your mapping.

 

Oh, and I've already started working on my own ctf_donner now, thanks for the idea ;)

Posted (edited)

de_licious doner

Seconding the map looking very...clean and flat. Making the environment light more interesting might help a little bit (rotating it and changing the color), right now it looks like it's on a 90* angle, and also a very dull, almost white colour. 

I'd also focus on how you're going to make the map playable before worrying about things like extra models and decals. Already it's obvious that the streets are too wide-open and need cover (think back to the DOD map, there are craters, sandbags, tanks driving over piles of rubble...)

Edited by spence
Posted

i know this map was made to capture the flag but there's a capture the flag mode for cs go, anyway there are many solutions for the map be playable.

You started the map before knowing which game mode you'll be using? That's kinda weird, although not unheard of.

The hostage mode is already a one-way CTF, most CS maps are designed as CTF maps. You should consider it before using a custom gamemode, players (and volvo) prefers gamemode they're accustomed to.

 

You should use instances to rotate some of the buildings too.

Posted

Don't underestimate the importance of good lighting. You could tweak the lighting values in seconds, and in one render the map would already look better. Lighting sets a mood and right now it is comparable to an operating theatre. I would suggest finding the lighting values for de_inferno as a starting point.

 

Since you got here you've been nothing but defensive and cagey. You post your map here looking for help and then don't accept it. This community is full of industry professionals, and even if they aren't the ones replying, there are people here who have been exposed to much higher level of mapping and can see how yours doesn't match up.

 

We can tell the map is WIP, why else would you bloody post it here? We don't have much to go on, your design across the map is consistent (but obviously WIP) so lighting is the most obvious thing to pick on, apart from adding displacements and foliage.

Posted (edited)

im here because i need a new member to be part of my project, the light will be fixed at some point...

Edited by musly
Posted (edited)

Wow, that's some attitude.

i follow my priorities, and fix the light now isnt one, i have to do first:

 

texutre all the map

end the world geometry (start points and walls not completed)

place decals

replace the windows i have with the models i need

displacements

more details (models)

3d skybox

try different lights

final optimizations

retexture all the map

sounds

...

Edited by musly
Posted

figure out the gameplay? Not on the list?

 

Because honestly you aren't likely to find someone here, you have picked a map with zero thought to how it should play, I would hope most artists here care enough that they want to work on a map that plays well and looks good.

Posted (edited)

figure out the gameplay? Not on the list?

 

Because honestly you aren't likely to find someone here, you have picked a map with zero thought to how it should play, I would hope most artists here care enough that they want to work on a map that plays well and looks good.

 

the map will be release as the dod_donner is, then we will see what is need to be fixed

Edited by musly
Posted

the map will work with cs go.

 

It's great that you're confident about that, but we usually try to promote a discussion or dialogue or listen to the opinions of others on this forum, even if we don't always agree with them. Since you seem to have completely other goals than that with this thread, this thread is now locked.

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