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de_inbruges WIP Z3LCIAH


Z3LCIAH

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I may aswell start my own thread too and start documenting my progress. Appreciate all and any feedback. Most of this is experimenting right now, such as the arches which i'm still learning how to do in the most proficient way so expect to see a few variations. 

 

Layout:

 

Oi5dWrP.jpg

 

This is what i have so far with the layout, rather than planning the layout before hand i jumped straight into hammer and experimented a little first until i got a better idea of what i felt worked well, from here i'm now going back to the drawing board and adapting and improving. I'm currently working on bomb site A and working my way round.

 

Theme, Time etc:

Obviously set in Bruges, initially i wanted it to be set at night as Bruge in the night looks unbelievably nice, but this could cause CT skins blending in too much. I'm still open to the idea but that'll be something to think about in the end. For now though, i've settled with sunny spring.

 

I also want the canals to play a big part in the level as along with the architecture there a big icon.

 

References:

Good old Google maps to the rescue!.

http://imgur.com/a/pmCa3

https://www.google.co.uk/maps/@51.2050101,3.2254748,3a,90y,155.4h,99.74t/data=!3m5!1e1!3m3!1saIzBxDjG0zrXKtRpFkzipA!2e0!3e5

https://www.google.co.uk/maps/@51.2049069,3.2252574,3a,75y,100.45h,85.55t/data=!3m5!1e1!3m3!1sU6AtR3DJQPProCAp59RnKQ!2e0!3e5

 

Screenshots:

 

T Spawn:
dAsyw42.jpg

 

NVcajbe.png

04o3yMj.jpg

 

TswBrLe.png

 

 

K8vTSSn.jpg

 

9KN4bhk.jpg

 

yBWg4OB.jpg

 

frueMP1.jpg

 

8jSTCSU.jpg

Edited by Z3LCIAH
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