LedZep Posted October 28, 2014 Report Posted October 28, 2014 So... let me have it. I have arches, cylinders, caps, etc made of patches. Thing is, when I create them, the textures start off stretched/small as heck. I read in some old tutorial post that "aligning textures for patches is hard". For me, however, it's impossible. I select a patch brush, open up the surface inspector, and no matter what I tweak, the texture scale/pos/angles don't seem to change at all. By the way, the engine that I am mapping for is IDTech3 (Q3A engine). Again, this is for the GTK Radiant 1.6.x map editor. Any help is appreciated, thanks in advance. Quote
Sprony Posted October 30, 2014 Report Posted October 30, 2014 Not at home right now but you have patch inspector (I think it's shift +s) which gives you several option like cap to fix the textures. Quote
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