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Free Art & Level Design Resources Megathread


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Posted

Hey!

 

After seeing that gamedesign bundle thread I thought it would be a good idea to have an updated thread with free tutorials and resources for game art and level design.

 

I'll start with some youtube channels I follow and can keep this up to date as we go like the job census thread.

 

3D Art (Environment Art/Prop Modelling/Characters etc)

3d-Motive

Amir Abdaoui

Andrea Orioli

Andrew Smith

Hai Phan

Jeff Parrot

tsabszy

Philip Klevestav

Thiago Klafke

Chris Holden

Polycount Wiki

 

Level Design

Hourences

level-design.org

World Of Level Design

level-design.org - Knowledge Base

Interlopers.net
Guiding The Player's Eye

Level Design Inspiration Machine (Tumblr gallery)

Composition in Level Design (Gamasutra version)

 

2D Art/Concept Painting

CGMasterAcademy CGMA

Coffee Painting

Concept Art - Topic

Concept Cookie

Cubebrush (also has some zbrush tutorials)

Cyril Rolando

Davide Fabrizzi

Frank Hong

FZD School

Imagine FX

Jongwon Park

Hideyoshi

Mark Criley

MrJack (Concept artist on Starcraft II/Heroes of the Storm)

MrTailcat

Nacho Yagüe

Pene Menn

Scott Robertson

Sinix Design

Sycra

Tyler Edlin (learned a shit ton on this channel)

Xia Taptara

Иван Смирнов (in russian but some good gems in there)

 

Game Development

https://game-development.zeef.com/ (large list of softwares and tutorials)

pixelprospector.com (Big List of Game Design Articles)

Gamedev.net

TigSource Tutorials Forum (also has a lot of game art tutorials)

 

Others

Parka Blogs (art book reviews)

 

(Please post your links in the same format so I can just copy and paste them)

Posted

Level Design
World Of Level Design

level-design.org - Knowledge Base 

Interlopers.net
Guiding The Player's Eye

Level Design Inspiration Machine (Tumblr gallery)

Composition in Level Design (Gamasutra version) 
 

 

Game Design
pixelprospector.com (Big List of Game Design Articles)

The Designers Notebook (Lots of articles by Ernest W. Adams)

Gamedev.net 

User Interface Design
gameui.tumblr.com
hudsandguis.com

 

Developer Diaries

Game Trailers - Dev Diaries

 

Posted

Updated the first post with some links. I'll curate these so they don't become a huge mess in the future but feel free to post links here!

 

Also, anyone from the core who got tutorials on their portfolios let me know!

Posted

Not going to edit your thread, but I'd be happy to see at least the level design theory-related resources from the old thread to be carried over into this one ("General Level Design Articles & Best Practises"): 

 

Also the 3D section might be a better fit than OT?

  • 6 months later...
  • 4 weeks later...
  • 2 months later...
Posted

Hey thur guys ! 

Been prototyping a first person game in UE4 and got to the point where I needed military-ish hands. So I found a CSS rig online and decided to do a little work on it in Maya to fit UE4's standards (1 root instead of 2). I had to redo the skin weights... I'm a level designer soooo... It's definitely usable but not "pro". It's a really bare bones rigs (massively bad pun lol). There's no controls, constraints and fancy things like that. I added a bone for camera animations and such. 

The main use for this thing is just to have something to work off from when prototyping realistic fps games (no grey character thing or blue guy). I've linked the source files that I used to tweak the rig if people want to change stuff. There's a 2014 and a 2016 Maya file, an fbx and unreal files you guys can add directly to your projects (created with 4.8.3). I've also added the original textures. They are referenced in the Maya projects. 

Here's the download link : https://www.dropbox.com/s/9y333vxqqvg0kud/FirstPersonHands.zip?dl=0

Hope this thing is going to be useful for people doing the same-ish stuff as me. 

:)

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  • 5 years later...

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