Minos Posted October 25, 2014 Report Posted October 25, 2014 Hey! After seeing that gamedesign bundle thread I thought it would be a good idea to have an updated thread with free tutorials and resources for game art and level design. I'll start with some youtube channels I follow and can keep this up to date as we go like the job census thread. 3D Art (Environment Art/Prop Modelling/Characters etc) 3d-Motive Amir Abdaoui Andrea Orioli Andrew Smith Hai Phan Jeff Parrot tsabszy Philip Klevestav Thiago Klafke Chris Holden Polycount Wiki Level Design Hourences level-design.org World Of Level Design level-design.org - Knowledge Base Interlopers.netGuiding The Player's Eye Level Design Inspiration Machine (Tumblr gallery) Composition in Level Design (Gamasutra version) 2D Art/Concept Painting CGMasterAcademy CGMA Coffee Painting Concept Art - Topic Concept Cookie Cubebrush (also has some zbrush tutorials) Cyril Rolando Davide Fabrizzi Frank Hong FZD School Imagine FX Jongwon Park Hideyoshi Mark Criley MrJack (Concept artist on Starcraft II/Heroes of the Storm) MrTailcat Nacho Yagüe Pene Menn Scott Robertson Sinix Design Sycra Tyler Edlin (learned a shit ton on this channel) Xia Taptara Иван Смирнов (in russian but some good gems in there) Game Development https://game-development.zeef.com/ (large list of softwares and tutorials) pixelprospector.com (Big List of Game Design Articles) Gamedev.net TigSource Tutorials Forum (also has a lot of game art tutorials) Others Parka Blogs (art book reviews) (Please post your links in the same format so I can just copy and paste them) kunalht, Squad, mkandersson and 17 others 20 Quote
Sigma Posted October 25, 2014 Report Posted October 25, 2014 (edited) I dont' know how to express my emotions from this except as follows.... 3D Art (Environment Art/Prop Modelling/Characters etc) 3D Palace CgSwot - 3D Tutorials Brief Considerations About Materials | Manufato Complex Material Tutorial | Marmoset DONTNOD specular and glossiness chart | Sébastien Lagarde Home | Art for Games Nem's Tools [Home - News] Normalmap Baking Basics - Imgur The Computer Graphics Society [PBR] Physically Based Rendering Bible - Polycount Forum Physically Based Rendering Encyclopedia - Google Docs easiest way to cut holes in 3ds max - YouTube Hard Surface Modeling Tips in Maya - 3dmotive - YouTube 3dtotal.com Blue Prints Blue Prints United States Blueprints - Download free blueprint for 3D modeling Weaponeer.net Weapons - modern fire arms Color Theory RYB Color Wheel Red, Yellow, and Blue | dave eddy Portfolios Hans Palm Hans Palm - hard surface 3d artist PHILIPK.NET 2D Art dafont.com Edited October 25, 2014 by Sigma TheOnlyDoubleF, Pivac and Deh0lise 3 Quote
Pampers Posted October 25, 2014 Report Posted October 25, 2014 Noice you also have https://game-development.zeef.com/ Squad, Kochi and TheOnlyDoubleF 3 Quote
Z3LCIAH Posted October 25, 2014 Report Posted October 25, 2014 Level DesignWorld Of Level Design level-design.org - Knowledge Base Interlopers.netGuiding The Player's Eye Level Design Inspiration Machine (Tumblr gallery) Composition in Level Design (Gamasutra version) Game Designpixelprospector.com (Big List of Game Design Articles) The Designers Notebook (Lots of articles by Ernest W. Adams) Gamedev.net User Interface Designgameui.tumblr.comhudsandguis.com Developer Diaries Game Trailers - Dev Diaries TheOnlyDoubleF 1 Quote
Minos Posted October 26, 2014 Author Report Posted October 26, 2014 Updated the first post with some links. I'll curate these so they don't become a huge mess in the future but feel free to post links here! Also, anyone from the core who got tutorials on their portfolios let me know! Quote
FrieChamp Posted October 27, 2014 Report Posted October 27, 2014 Not going to edit your thread, but I'd be happy to see at least the level design theory-related resources from the old thread to be carried over into this one ("General Level Design Articles & Best Practises"): Also the 3D section might be a better fit than OT? Quote
kanine01 Posted October 29, 2014 Report Posted October 29, 2014 http://www.ctrlpaint.com/ is a good resource for beginners. Quote
Jack_is_my_name Posted May 14, 2015 Report Posted May 14, 2015 Hi, this guy has a lot of good scifi .tga textures http://www.philipk.net/ scroll to the bottom of the page to see them, download the id tech 4 version to get decent sized individual files. Breadbird 1 Quote
D3ads Posted June 8, 2015 Report Posted June 8, 2015 http://www.360cities.net/Shedloads of 360 panoramas of places from all over the world, massive database for level design here! Radu and ViGo 1 1 Quote
SuperDuperYeah Posted August 24, 2015 Report Posted August 24, 2015 Hey thur guys ! Been prototyping a first person game in UE4 and got to the point where I needed military-ish hands. So I found a CSS rig online and decided to do a little work on it in Maya to fit UE4's standards (1 root instead of 2). I had to redo the skin weights... I'm a level designer soooo... It's definitely usable but not "pro". It's a really bare bones rigs (massively bad pun lol). There's no controls, constraints and fancy things like that. I added a bone for camera animations and such. The main use for this thing is just to have something to work off from when prototyping realistic fps games (no grey character thing or blue guy). I've linked the source files that I used to tweak the rig if people want to change stuff. There's a 2014 and a 2016 Maya file, an fbx and unreal files you guys can add directly to your projects (created with 4.8.3). I've also added the original textures. They are referenced in the Maya projects. Here's the download link : https://www.dropbox.com/s/9y333vxqqvg0kud/FirstPersonHands.zip?dl=0Hope this thing is going to be useful for people doing the same-ish stuff as me. Quote
blackdog Posted December 20, 2022 Report Posted December 20, 2022 An interesting article about #leveldesign for Warhammer https://www.playdarktide.com/news/dev-blog-level-design Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.