pat h Posted October 25, 2014 Report Posted October 25, 2014 (edited) UPDATE: finally finished! can't believe it's over. here's the download - enjoy. https://dl.dropboxusercontent.com/u/3305662/baseq3/pk3s/goldleaf.pk3 -- hey everyone. i am definitely gonna be submitting something, even if i have to fail out of school to do it! i am currently working out some small problems with my layout. i'm trying to make something a little on the larger side to meet the 4-8 player requirement. i'm revisiting an old theme from a couple years ago that never got past the layout stage. that map was called echoes, so i'm taking the name, but everything else, i.e. the layout and brushwork, will be new. i'll keep ya posted Edited December 3, 2014 by pat h phantazm11 and Sprony 2
Hipshot Posted October 25, 2014 Report Posted October 25, 2014 I'm looking forward to this pat, I'm glad to see both you and fkd around here!
Sprony Posted October 25, 2014 Report Posted October 25, 2014 Yeah man, it's great that you guys signed up. Was about to unleash Hipshot on you to persuade you
fKd Posted October 26, 2014 Report Posted October 26, 2014 Good to see you check in Pat, im sure you'll make something cool!
pat h Posted October 30, 2014 Author Report Posted October 30, 2014 layout finished - wooot! this one was a pain in the ass to get working. i had to go through four versions before i got something i was happy with. there are still some things i would like to tweak but i'm going to move on to making things look pretty now. Sprony, Hipshot and fKd 3
fKd Posted November 11, 2014 Report Posted November 11, 2014 Yeah Pat, where the progress shots at Bet the layouts another goodin!
pat h Posted November 12, 2014 Author Report Posted November 12, 2014 (edited) nothing to see yet. still working out the theme. as usual, i wasted a couple weeks trying to go for something photorealistic and then realized i didn't have anywhere near the assets to pull it off in competition time. changing directions and going simpler now, e.g. q3dm6-style. i want something that people will see and think of classic quake. in the end, gameplay is king, so i think i will be relying more on the strength of my layout than on complicated graphics. attached is a shot of what i am thinking about scrapping. Edited November 12, 2014 by pat h Hipshot, fKd and g0th 3
phantazm11 Posted November 12, 2014 Report Posted November 12, 2014 (edited) Too bad you are thinking about scrapping it..Looks great. If you do decide to keep some of those structures, feel free to use the Wiindsong textures if you want Edited November 12, 2014 by phantazm11
pat h Posted November 13, 2014 Author Report Posted November 13, 2014 yeah, i think i am gonna salvage it. i found some other textures i can use... it should be interesting thanks for the support! phantazm11 1
phantazm11 Posted November 13, 2014 Report Posted November 13, 2014 Anytime...I know whatever you come up with will look fantastic
fKd Posted November 13, 2014 Report Posted November 13, 2014 yeah man salvage it, plus with a little lighting magic etc that brush work will look really strong. amped for another pat h map.
pat h Posted November 17, 2014 Author Report Posted November 17, 2014 you guys are the best here's a quick screenie - kind of. i'm keeping things mysterious for now with a filter shot. stay tuned for the big reveal once lighting gets done. InsaneKid, Sprony and g0th 3
Hipshot Posted November 17, 2014 Report Posted November 17, 2014 Worst - post a real screenshot Pat =) I use the same filter for my levelshots though =/ cityy 1
pat h Posted November 17, 2014 Author Report Posted November 17, 2014 lol. patience! real screens coming.
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