fKd Posted November 17, 2014 Author Report Share Posted November 17, 2014 end of day shot. Sprony 1 Link to comment
fKd Posted November 17, 2014 Author Report Share Posted November 17, 2014 (edited) early test build, any feedback would be great. thanks *link removed for update. Edited November 18, 2014 by fKd Hipshot and Thurnip 2 Link to comment
Hipshot Posted November 17, 2014 Report Share Posted November 17, 2014 Hmm, very nice. Those windows there and the colors around, looks very slick I must say! I have an issue with the light though, I think it's too dark, I have issues seeing the bots while playing, so it's getting a bit difficult testing it properly. fKd 1 Link to comment
fKd Posted November 17, 2014 Author Report Share Posted November 17, 2014 yeah i was worried about that, i think my monitor might be calibrated wrong. its a new one and this is the first map i've made using it. cheers for the heads up. Link to comment
fKd Posted November 18, 2014 Author Report Share Posted November 18, 2014 (edited) update with brighter lighting. hope this fixes it. *link removed Edited November 19, 2014 by fKd Link to comment
Hipshot Posted November 18, 2014 Report Share Posted November 18, 2014 Ok, much better. My biggest issue with the level is the feeling I can't get down w/o being forced to take fall damage. Link to comment
fKd Posted November 18, 2014 Author Report Share Posted November 18, 2014 hmm, yeah? i feel that with the amount of health and armour plus the enviro suit that would off set that.. hmmm maybe making the water area around the power up into a pool so you can dive into it from any height? hmmm... good food for thought. thanks. Link to comment
pat h Posted November 18, 2014 Report Share Posted November 18, 2014 my university network is blocking that download service. if you send me a PM/email i will test it. Link to comment
fKd Posted November 18, 2014 Author Report Share Posted November 18, 2014 (edited) solved the issue... kinda. *link removed I'll send a copy to ya gmail pat cheers man Edited November 19, 2014 by fKd Sprony 1 Link to comment
pat h Posted November 18, 2014 Report Share Posted November 18, 2014 nice to see you've come so far already. (i can tell it's going to be down to the wire for me.) as usual, the map looks superb. you really know how to pull off these epic environments. i also love the position of the MH, i didn't notice it hanging out there at first. i also think those central pillars are dying for an item to be placed on them. another thought: maybe switch LG and RA? i didn't analyze it too much, just a gut feeling. i agree with hipshot's comment and in general i think the scale might be a little too much. obviously you aren't going to change that at this stage, even if you wanted to. at this point i would just try to work in more ledges between levels to make jumping down a little less of a sacrifice. deep water is definitely a good idea. and you could also incorporate some cushioned surfaces like i did in my map, Q. like your last map, the windows are beautiful and they are what i remember most after leaving the map. maybe you could find spots to add even a few more. gl! Link to comment
fKd Posted November 19, 2014 Author Report Share Posted November 19, 2014 cheers pat, yeah the ra/lg/rl/power up have been switched around a fair bit during development.. so far i think this might be the right mix, but i'll give it a go with the ra/lg switched. also working in a few more options to mitigate the falling damage issue. thanks guys. Link to comment
fKd Posted November 19, 2014 Author Report Share Posted November 19, 2014 (edited) what used to be here? Edited November 20, 2014 by fKd Thurnip 1 Link to comment
Conrad Justin Posted November 26, 2014 Report Share Posted November 26, 2014 (edited) Hey fKd. I know Quake only from watching some duels on YT and from playing it just recently (mapping contest) but hopefully I will give you a feedback that map deserves. First of all: Map looks really sweet. contradiction Symmetry of layout - harmony and peace Amazing verticalism - quite scary, acrophobic Style and ideas Somehow you made concrete and wood planks fit together! I don't know about mixed industrial style but perhaps map could use some green? Plants, green light... Lamp model should be replaced (mabye its just personal taste) Pilars in the middle (those with fancy shiny texture) could use an item and a jumppad (on the top one perhaps ) that makes you jump to MH. So it's like you jump from the top platform (RA) on this pilar and jumps up to the mega. Dunno. I was so happy when I made grenade jump from the top platform to mega! Its so challenging! Edited November 26, 2014 by Conrad Justin fKd 1 Link to comment
fKd Posted November 26, 2014 Author Report Share Posted November 26, 2014 (edited) Thanks man, i'll look into those ideas. I have been thinking about doing a plant pass, adding vines etc... just not sure if more is always best, at some point i just have to stop tinkering Here's my latest build https://www.dropbox.com/s/ap3equch7nf96qr/q3dmp29.rar?dl=0 Edited November 26, 2014 by fKd Link to comment
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