empmdk Posted October 21, 2014 Report Posted October 21, 2014 Annoying problem where black spots are appearing around the lit areas in my tunnels. I'm not seeing any leaks and moving around the light entities doesn't help. The "block light" brush I have above the model also seems to no longer have any effect. This is only happening when I compile with HDR. Light entities used are "light", "light_spot", and "env_lightglow". Quote
Squad Posted October 21, 2014 Report Posted October 21, 2014 Seems like there are too many different lightmaps calculated for each face. Are any of the light entities switchable, or have you given them a name? It's a classic cause of this issue. Quote
ElectroSheep Posted October 21, 2014 Report Posted October 21, 2014 Maybe you put a name on one on them (it turn the light to be dynamic) Already had that and that was because of something similar. Quote
Spherix Posted October 21, 2014 Report Posted October 21, 2014 (edited) You cannot have triggerable / named lights when compiling HDR in CS:GO, it's buggy and creates a checkerboard pattern, which seems to be the case here. Edited October 21, 2014 by Spherix Quote
empmdk Posted October 21, 2014 Author Report Posted October 21, 2014 It was a named spotlight I copied over from an old vmf, completely overlooked it. Thanks a lot Squad 1 Quote
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