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Hammer HDR Lighting Problem (black spots)


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Annoying problem where black spots are appearing around the lit areas in my tunnels. I'm not seeing any leaks and moving around the light entities doesn't help. The "block light" brush I have above the model also seems to no longer have any effect. This is only happening when I compile with HDR. Light entities used are "light", "light_spot", and "env_lightglow".



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