OpticHelix Posted January 27, 2005 Author Report Posted January 27, 2005 I tricked the eye. I made the sky .tga files darker to the point where the bottom goes to a solid black. Then I used the texture BLACK for the whole bottom of the map so that the skybox seemlessly goes into the black textured brush at the bottom of the map. So now not only does it look more like a night map now. But it makes the player models happy standing over the func_wall railings since below him is a solid brush.
Zacker Posted January 27, 2005 Report Posted January 27, 2005 You can never use the null texture for this kind of problem. The texture cause the face to be stripped before RAD and it is therefore not lit. Since a model is a lit with the data from the first world brush directly below the origin of the model it will go black when being above a null face.
Phlek Posted January 27, 2005 Report Posted January 27, 2005 Glad you were able to fix it. Looking forward to the next release BTW.
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