HurracioDurrski Posted November 23, 2014 Author Report Posted November 23, 2014 did you use q3map2 to make model? yes, in radiant ASE: Convert to ASE and i have center of that pillar where i want origin at 0,0,0
PyroGXPilot Posted November 23, 2014 Report Posted November 23, 2014 when using q2map2 to make .ASE models world origin will be the model origin-so set your model at world center(0,0,0)
HurracioDurrski Posted November 29, 2014 Author Report Posted November 29, 2014 goddamn,lack of time so my map turned from everything mittered to a total mess im currently trying to figure out how the hell i enclose it in caulk, what to left structural and what not. or just detail everything and put rooms, hallways and tunnels to their own bigger caulk versions? would be probably much easier. some pics:
HurracioDurrski Posted November 30, 2014 Author Report Posted November 30, 2014 ok, im not able to deliver my map in time, i will rebuild it later in my free time
HurracioDurrski Posted December 3, 2014 Author Report Posted December 3, 2014 DL: http://www19.zippyshare.com/v/2009171/file.html so i basicaly blitz maped it and managed to submit before deadline. its a frankenstein i stopped caring about brushwork and meshflow and just smashed brushes here and there but it works. totally horrible caulk sealing etc made probably so many portals that it actually blocks vis pretty well. i intend to rebuild this map from scratch later with the content and details i didnt have time to put in, so i appreciate any feedback on layout etc. Sprony 1
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