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eXodus

Loading Bay by Davie "eXodus" van Eekelen

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Mode: FFA

Players: 4-8

Theme: Loading Bay

 

Small FFA map made for lots of action in a confined space. The map is set up as a loading bay or cargo bay with an industrial theme around it. 

 

For any more information feel free to contact me at Quakenet irc, you can find me in #radiant or comment below!

 

Files:

pk3 Q3: https://www.dropbox.com/s/qyn7vo1ouvs621p/LoadingBay.pk3?dl=0

pk3 QL: https://www.dropbox.com/s/imb903qdfd1cqk0/LoadingBayQL.pk3?dl=0

 

 

Video:

 

Screenshots:

h6HXxzJ.jpg

Edited by eXodus

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Tubes on the last screenshot have impossible corners.

I can see your map going somewhere, but not quite feeling it yet. I think it's lacking atmosphere. Feels sterile.

I also wouldn't put the armor on such a lousy location. It needs more attention.

Keep it going!

Did a quick fix on the pipes, not sure i agree with the YA but no items placements are final.

Thanks for your input! <3

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Did some more work, here's a sneak peak of what's going on.

 

How are things progressing?

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Doesn't look like I'll be able to finish this thing in time the way I want to. I'm not really pleased with the middle floor section even though it isn't bad. I hope I can finish it to a version I'm comfortable with in time although It might not happen.

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Doesn't look like I'll be able to finish this thing in time the way I want to. I'm not really pleased with the middle floor section even though it isn't bad. I hope I can finish it to a version I'm comfortable with in time although It might not happen.

 

Good luck!

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I've managed to get a smaller map done in the last ten days. I hope I can get it to work in Q3 properly but I'll be posting screenshots later today.

 

Update: Screenshots up now!

Edited by eXodus

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You seem to have a lot of health. I recommend you do some play-testing to see if that much is actually required, or maybe space them out elsewhere in the map.

There is quite a bit of health, the map is also quite small so if you have 6 players playing there will be a lot of damage dealt. They are quite spaced out and lots of it is small amounts so i feel it won't be too much, however i agree playtesting will confirm that to be the case or not.

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