eXodus Posted October 16, 2014 Report Posted October 16, 2014 (edited) Mode: FFA Players: 4-8 Theme: Loading Bay Small FFA map made for lots of action in a confined space. The map is set up as a loading bay or cargo bay with an industrial theme around it. For any more information feel free to contact me at Quakenet irc, you can find me in #radiant or comment below! Files: pk3 Q3: https://www.dropbox.com/s/qyn7vo1ouvs621p/LoadingBay.pk3?dl=0 pk3 QL: https://www.dropbox.com/s/imb903qdfd1cqk0/LoadingBayQL.pk3?dl=0 Video: Screenshots: Edited December 3, 2014 by eXodus Sprony, cityy and Thurnip 3
eXodus Posted October 23, 2014 Author Report Posted October 23, 2014 Updated the screenshots and added two new ones, what do you guys think so far?
eXodus Posted October 24, 2014 Author Report Posted October 24, 2014 Tubes on the last screenshot have impossible corners. I can see your map going somewhere, but not quite feeling it yet. I think it's lacking atmosphere. Feels sterile. I also wouldn't put the armor on such a lousy location. It needs more attention. Keep it going! Did a quick fix on the pipes, not sure i agree with the YA but no items placements are final. Thanks for your input! <3
eXodus Posted October 29, 2014 Author Report Posted October 29, 2014 Did some more work, here's a sneak peak of what's going on. InsaneKid and Sprony 2
Sprony Posted November 12, 2014 Report Posted November 12, 2014 Did some more work, here's a sneak peak of what's going on. How are things progressing?
eXodus Posted November 21, 2014 Author Report Posted November 21, 2014 Doesn't look like I'll be able to finish this thing in time the way I want to. I'm not really pleased with the middle floor section even though it isn't bad. I hope I can finish it to a version I'm comfortable with in time although It might not happen.
Sprony Posted November 21, 2014 Report Posted November 21, 2014 Doesn't look like I'll be able to finish this thing in time the way I want to. I'm not really pleased with the middle floor section even though it isn't bad. I hope I can finish it to a version I'm comfortable with in time although It might not happen. Good luck!
eXodus Posted November 29, 2014 Author Report Posted November 29, 2014 (edited) I've managed to get a smaller map done in the last ten days. I hope I can get it to work in Q3 properly but I'll be posting screenshots later today. Update: Screenshots up now! Edited November 29, 2014 by eXodus Sprony 1
eXodus Posted November 30, 2014 Author Report Posted November 30, 2014 pk3 added Screenshots updated. Feedback is welcomed!
Daniel Nilsson Posted November 30, 2014 Report Posted November 30, 2014 Probably the first wheelbarrow in Quake in general!
eXodus Posted December 1, 2014 Author Report Posted December 1, 2014 Probably the first wheelbarrow in Quake in general!
Obsidian Posted December 1, 2014 Report Posted December 1, 2014 You seem to have a lot of health. I recommend you do some play-testing to see if that much is actually required, or maybe space them out elsewhere in the map.
eXodus Posted December 1, 2014 Author Report Posted December 1, 2014 You seem to have a lot of health. I recommend you do some play-testing to see if that much is actually required, or maybe space them out elsewhere in the map. There is quite a bit of health, the map is also quite small so if you have 6 players playing there will be a lot of damage dealt. They are quite spaced out and lots of it is small amounts so i feel it won't be too much, however i agree playtesting will confirm that to be the case or not.
eXodus Posted December 2, 2014 Author Report Posted December 2, 2014 Some small changes made and bot support added.
eXodus Posted December 3, 2014 Author Report Posted December 3, 2014 Final pk3 added. Screenshot/levelshot Added. Two video's Added. Good luck to everyone else that has entered a map!
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