Jump to content
Flipout

Endurance By Greg "Flipout" Ward

Recommended Posts

The only thing that I've been thinking about here, is that there aren't any strong light sources, the light feels very flat and grey (because of the grey textures). I always assumed this was before you got to do any lightpass though?

 

I usually do this with sunlight, if I have a sky, but you might not have that?

Share this post


Link to post

The map currently looks epic but is very grey and confusing (complexity). Z(Rus) in his map defined environment by using colored lights. You used decal textures and other techniques to navigate player but some corridors look the same, they are narrow and create a maze. It's awesome when you get to the main logo room or to the "outside" area, but connections are extremly narrow and bewildering.

 

Amazing detail work and style!

 

I know its a detail but I saw some plants floating just above the ground 

Share this post


Link to post

I think you've got a great base here, but one problem I have is the lighting again. It's very white and desaturated, with a lot of little pinlights everywhere. This creates tons of opportunities to use second and third colors in areas to create some much more interesting contrasts and scenes. Ideally, scenes will have two primary colors, and then the little white lights can tie different areas together as being one of your consistent motifs, but right now I just feel the map has no identity on the lighting side of things because it tends to be white with a few other random colors, but none of them carrying a lot of emotional weight for me. 

 

With that said, I still love what you've put together here. I just hope you continue to put some finishing touches on it ^^

Share this post


Link to post
 
Thanks a lot for the feedback.  I really appreciate it .  I'm going to try my best to do more work on the lights don't have a whole lot of time left.  I really can't work on it tomorrow so I'll have to finish it tonight.

Share this post


Link to post

Very impressive map Flipout :)

 

I've been wanting to check it out for so long--glad I finally had a chance. I actually didn't play a match on this because I was too busy looking around at all of the cool architecture. You really have a great sense of space and you use all of it well.

 

Now I just need to get off my butt and learn how to UV map :)

Share this post


Link to post
×
×
  • Create New...