Flipout Posted November 11, 2014 Author Report Posted November 11, 2014 I've been working on models and textures. I finally got enough stuff finished that I can start working on the map again. Here's what I have so far. fKd, Hipshot, ChA1NsAw and 7 others 10
Hipshot Posted November 11, 2014 Report Posted November 11, 2014 Cool! I think it's nice that you are using the same TPs as in Achromatic, it reconnects well. I like when people do that, have a running theme through out their levels. Flipout 1
Evert Posted November 11, 2014 Report Posted November 11, 2014 That looks great! Only thing that stands out to me is the colour of the teleport (I guess it is?) and how it looks together with the slime, would probably make it white or bright yellow instead. Flipout 1
Flipout Posted November 13, 2014 Author Report Posted November 13, 2014 I agree about the color of the teleporter. I grabbed it from my other map and haven't had a chance to change anything on yet, but I think white would look good.
fKd Posted November 13, 2014 Report Posted November 13, 2014 holy crap those shots are lookin gooooood man! pic 4 is my favorite. really strong work. Flipout 1
Flipout Posted November 19, 2014 Author Report Posted November 19, 2014 Just giving a update on my progress so far I'm going through the map as fast as I can to get everything done. I'm hoping to have enough done by Sunday or Monday that I can start testing I still have quite a lot of work to do but I think I will be done in time. Here's a couple more shots. ChA1NsAw, phantazm11, fKd and 5 others 8
Evert Posted November 19, 2014 Report Posted November 19, 2014 I love the q3 logo image man! Sprony, ChA1NsAw and Flipout 3
pat h Posted November 20, 2014 Report Posted November 20, 2014 fucking swag. only thing i don't like is that ramp/bridge looks way too thin. i'd widen it by 3x. Flipout and Thurnip 2
Flipout Posted November 26, 2014 Author Report Posted November 26, 2014 (edited) Finally got enough done that I can start testing now. Still needs work, but it's good enough for now. Here's the download link. Removed link. Edited November 30, 2014 by Flipout Sprony and pat h 2
pat h Posted November 26, 2014 Report Posted November 26, 2014 only had time to play one game, but man, that is one wicked map. the atmosphere is thick and the layout is so curvy and interesting. i really think your maps are taking q3 to another level. this looks more like a q4 map than a q3 map. like i said, i don't think i played enough to give any thorough feedback. though one thing i did notice was the combination of all the small steps, gradual elevation changes, and thin paths made it difficult to hold speed for a long time. usually q3 maps are flat for the most part. i wouldn't actually say this is actually a bad thing, though it is most certainly different from what i am used to and increases the learning curve quite a bit. you clearly have some massive modelling and texturing skills under your belt. it shows me where i could definitely use some improvement. good luck in the comp, i can tell you this is going to be one tough map to beat! Sprony and Flipout 2
Daniel Nilsson Posted November 26, 2014 Report Posted November 26, 2014 The Q3 logo.... Too cool! Flipout and Sprony 2
FMPONE Posted November 27, 2014 Report Posted November 27, 2014 WOW I love this! COuld use some cool dramatic spotlights on that Q3 logo thing, and maybe move the platforms so they don't obscure it so much. Badassssssss Sprony and Flipout 2
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