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Endurance By Greg "Flipout" Ward


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Posted

I agree about the color of the teleporter.  I grabbed it from my other map and haven't had a chance to change anything on yet, but I think white would look good. 

Posted

Just giving a update on my progress so far I'm going through the map as fast as I can to get everything done.  I'm hoping to have enough done by Sunday or Monday that I can start testing I still have quite a lot of work to do but I think I will be done in time.  Here's a couple more shots.

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Posted

only had time to play one game, but man, that is one wicked map. the atmosphere is thick and the layout is so curvy and interesting. i really think your maps are taking q3 to another level. this looks more like a q4 map than a q3 map.

 

like i said, i don't think i played enough to give any thorough feedback. though one thing i did notice was the combination of all the small steps, gradual elevation changes, and thin paths made it difficult to hold speed for a long time. usually q3 maps are flat for the most part. i wouldn't actually say this is actually a bad thing, though it is most certainly different from what i am used to and increases the learning curve quite a bit.

 

you clearly have some massive modelling and texturing skills under your belt. it shows me where i could definitely use some improvement. good luck in the comp, i can tell you this is going to be one tough map to beat!

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