Jump to content

Infected by Christoph "1nfern0" Grafl


Recommended Posts

I dont think I ever heard about a good fix for this that works on all graphics cards. It's some bug with q3s render I think.

 

What you can do, is set up the sky inside a portalsky and instead of mapping a "sky" texture, map a regular texture and project it x100000 kinda. I did that in a test scene back in the days and as far as I remember, that scene did not cause any lines, on any graphics card.

Link to comment
  • 2 weeks later...

Take a look at this:

 

http://www.zfight.com/misc/files/q3/hipshots_skyfix.rar

 

See if you have any lines in the sky. There might be some other issues with it, it's from 2006 so, but q3s the same and so am I =)

It works,not as good as in your map. But it's definitely an improvement.

2FiR8LE.jpg

 

There is only a small line left that comes from the skybox model.

I just don't know why they are there, because I'm using the same shaders as yours.

J9Jk2rO.jpg

Link to comment

There is my mess: https://www.dropbox.com/s/vr5tk8vn2xbadas/map-infected-r1.zip?dl=0

 

You will need to increase your hunkMegs to load this map.

And as my gfx card is bugging me I can't say how bright it is (I can't use the brightness slider)

It might need some readjustment on your side.

 

I play and built this map with:

/r_ignorehwgamma 1

/r_gamma 1.0 (actually this is the default value)

*edit: and /com_hunkMegs 256

 

I hope you like it

Edited by 1nfern0
Link to comment

Just played it, it has a really cool atmosphere to it! Good design and item placement too. But I think it look even more interesting if it were to have more colored lights to it, either if different areas inside the "thing" had different light colors lighting it from below or if you were to have some large point lights matching colors from the sky box. So that the platform by the planet had blue light hitting it and then orange light from the nebula. Also some weapons were in shadows and a bit hard to see, if you didn't want more lights in the area maybe a light_junior would be good? But overall I liked it very much! :)

Link to comment

Just played it, it has a really cool atmosphere to it! Good design and item placement too. But I think it look even more interesting if it were to have more colored lights to it, either if different areas inside the "thing" had different light colors lighting it from below or if you were to have some large point lights matching colors from the sky box. So that the platform by the planet had blue light hitting it and then orange light from the nebula. Also some weapons were in shadows and a bit hard to see, if you didn't want more lights in the area maybe a light_junior would be good? But overall I liked it very much! :)

Some good points. thx

 

I see what I can do for my next release.

Link to comment
  • MapCore on Discord

  • Our picks

    • [CS:GO] Shore
      One of the projects I worked on after I made de_austria.

      Yeah, I know the timing is really bad (CS2!), but can't change it... 🙁

      In general a lot went wrong during this project. Had a lot of problems with the layout, but I think I found a good compromise in the end. Also learned many new things. Maybe I would even be ready to create a really good map now after all, but I think that it's gonna be the final one. I really like making maps, but it has become too time consuming over the years for just being a hobby. Unfortunately I never managed to get a job in the games industry. So that's it. I hope it's a worthy ending of 20 years of making maps for me. 🙂

      Shore is a bomb defusal map for CS:GO that takes place on Lofoten Islands, Norway. (Also have a Hostage version of this that works well imo)

      Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2955084102

      I took some inspiration from this place in Norway:


      Layout:


      Some pictures:
      • 15 replies
×
×
  • Create New...