1nfern0 Posted October 13, 2014 Report Posted October 13, 2014 (edited) Newest Update: old post ---------------------------------------- I always mapped for the fun and the look, but I know nothing about a good layout or item placement. However I started with the layout yesterday(no walls atm.): Edited December 3, 2014 by 1nfern0 Sprony and Thurnip 2
1nfern0 Posted October 14, 2014 Author Report Posted October 14, 2014 I'm working on the visual theme of my map(WIP), and made a blockout for one of the hallways today. Sadly, I got a lot of trouble with the patches(zfights,open edges,seams), so I will model and import them. Takkie, General Vivi, Thurnip and 1 other 4
pat h Posted October 15, 2014 Report Posted October 15, 2014 I always mapped for the fun and the look, but I know nothing about a good layout or item placement. if you're interested in learning the basics, check out my articles, Fundamentals of Gameplay Parts I & II here. they are written specifically for Q3. cheers!
1nfern0 Posted October 22, 2014 Author Report Posted October 22, 2014 @pat H Thx for the help! @Conrad Justin Thank you. I dropped the old layout as it's to big for the time I have left. So I have chosen a smaller one(some walls are missing):
1nfern0 Posted October 24, 2014 Author Report Posted October 24, 2014 Having some fun with organic shapes:
1nfern0 Posted October 25, 2014 Author Report Posted October 25, 2014 I'm done with the dome. I will optimise and unwrap it properly near the end, as I might change it and I dont want to do this twice. I will now concentrate on the brushwork and paint some textures or find one, sadly most of the awesome texture pack sites shut down. Z(Rus), phantazm11, jameswilddev2 and 1 other 4
Z(Rus) Posted October 27, 2014 Report Posted October 27, 2014 (edited) this is brush or patch? or model?)) Edited October 27, 2014 by Z(Rus)
Z3LCIAH Posted October 27, 2014 Report Posted October 27, 2014 Looks pretty cool, anyone with trypophobia will be freaked out! Thurnip 1
1nfern0 Posted October 27, 2014 Author Report Posted October 27, 2014 @Z(Rus) yes it is a model,would be a PITA to do this with patches. @Hipshot Thanks man! @Z3LCIAH thx. That would be their nightmare I've decided to use only quake 3 textures as It's hard to get new ones (broken links etc.) or I don't know if I can use them regarding their license. Would you count this contest as a commercial use? Anyway, the brushwork is almost done and I will work on the jumppads now and get rid of the placeholder.
Conrad Justin Posted October 28, 2014 Report Posted October 28, 2014 Isn't cgtextures.com free to use for the quake mapping? I strongly suggest checking it out!
1nfern0 Posted October 31, 2014 Author Report Posted October 31, 2014 @ I was aware of cgtextures, what I meant was already done texture sets by someone else. I'm lazy But I couldn't find fitting ones, so I refurbished the old q3 textures. I'm almost finished with the brushwork, and will now work my way through all the faces and align the textures correctly. The jumppad and teleporters are finished(I might change the colour later on) and I replaced the q3 textures I was using with new ones. (They are both 512x512, the old one are 128x128px). Thurnip 1
Sprony Posted November 12, 2014 Report Posted November 12, 2014 @ I was aware of cgtextures, what I meant was already done texture sets by someone else. I'm lazy But I couldn't find fitting ones, so I refurbished the old q3 textures. I'm almost finished with the brushwork, and will now work my way through all the faces and align the textures correctly. The jumppad and teleporters are finished(I might change the colour later on) and I replaced the q3 textures I was using with new ones. (They are both 512x512, the old one are 128x128px). How are things progressing?
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