kaffeewunder Posted October 10, 2014 Report Posted October 10, 2014 (edited) YES I AM IN!!!!!!!! for the MANEE and the FAME, and no wan else wanna haf it. so inb4 thx and gg planing to make a uberbox, hope someone else will have the guts to manage a hard fight for all the goodies!!! but i c, all u scar3d bros! greets and regards good ol kaffeepal o/ Update : LOL. ok here is somewhat like my entry. its not nearly finished, totally unfinished tbh %-) but hey atleast you can jump around, dont forget to raise com_hunkmegs to a ridicolous high value. https://dl.dropboxusercontent.com/u/83083336/brits.pk3 damn there some really nice maps at the comp, cant wait to play them all. Edited December 3, 2014 by kaffeewunder cityy 1
kaffeewunder Posted October 10, 2014 Author Report Posted October 10, 2014 OK m9s get wrecked 1v1 br1dg3 n0sc0p3!!!!!!!
InsaneKid Posted October 12, 2014 Report Posted October 12, 2014 Hi, Kaffeewunder! Sounds interestin! (Y)
kaffeewunder Posted October 12, 2014 Author Report Posted October 12, 2014 (edited) Hey Insane, your alive, so when you sign in? in the same moment i have to disappoint u, the uberbox turned out into that :< a lot of cool guys, allready signed in, but u know, there cant be never enough cool guys. Edited October 12, 2014 by kaffeewunder Sprony 1
kaffeewunder Posted October 23, 2014 Author Report Posted October 23, 2014 according to da like i am presenting some darkness and some brushes in a non-chronological order: and one more time... darkness and some colours Sprony and 1nfern0 2
Neve Posted October 23, 2014 Report Posted October 23, 2014 Really nice atmosphire in this, looking foward to more updates!
jameswilddev2 Posted October 23, 2014 Report Posted October 23, 2014 This looks normal mapped, or maybe custom textures to fit the lights. How'd you do it? Looks good.
PyroGXPilot Posted October 24, 2014 Report Posted October 24, 2014 http://www.surfacegroup.org/tutorials/bump_mapping/index.html
jameswilddev2 Posted October 26, 2014 Report Posted October 26, 2014 http://www.surfacegroup.org/tutorials/bump_mapping/index.html That's very neat, I had no idea it existed, thanks!
Conrad Justin Posted October 26, 2014 Report Posted October 26, 2014 Thank you kindly too! Its good that quake supports normal maps. This will make things look better! As far as you are using PS you could buy ( around 50 USD) ) Ndo2 licence and start generating normal maps faster and much better. Nvidia plugin kind of sucks
Obsidian Posted November 6, 2014 Report Posted November 6, 2014 Hi! You might want to also take a look at this: http://sgq3-mapping.blogspot.ca/2009/01/using-hi-resolution-external-lightmap.html
Sprony Posted November 12, 2014 Report Posted November 12, 2014 Hey Insane, your alive, so when you sign in? in the same moment i have to disappoint u, the uberbox turned out into that :< a lot of cool guys, allready signed in, but u know, there cant be never enough cool guys. How are things progressing?
kaffeewunder Posted November 18, 2014 Author Report Posted November 18, 2014 Oh not so well Lot of stull needs to be uvmapped, textures i didnt touch at all, and geometry is still not even nearly finished. =) but you can see, the darknessprogess is steady %-) InsaneKid 1
kaffeewunder Posted December 3, 2014 Author Report Posted December 3, 2014 So some updated shots. So you avoid downloading this sparkliefest, cant believe how much sparklies are left beside other obvious issues. B>
Recommended Posts