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Posted (edited)

Why not have it split a little.

  • All the big binary stuff hosted on something simple like dropbox.
  • The smaller data stuff on whatever version control needed.

 

I figure the things like models and textures would have less collaborative work than the code or levels.

Edited by ruarai
Posted

Yep... the only true problem with each project I was on was texture weight. I'm slowly working onto integrating Substance Designer in our art pipeline for my current project and I think it might help us here too. Also this kind boils down at how good our tech art pipeline is going to be. I'm a pretty big fan of highly tweakable master materials that you can instance.

 

Posted

Personally I hate Dropbox. I only used it for our two silly mobile games but it was a pain, forcing an update as soon as you boot a computer, when there were huge updates would basically prevent me from working until it was finished.

Dunno if they changed stuff, but I'm under the impression that it simply replaces files instead of up/downloading the differences.

I see it good only for exchanging files, like a place where to drop builds, media, not to manage a project.

Posted (edited)

Personally I hate Dropbox. I only used it for our two silly mobile games but it was a pain, forcing an update as soon as you boot a computer, when there were huge updates would basically prevent me from working until it was finished.

Dunno if they changed stuff, but I'm under the impression that it simply replaces files instead of up/downloading the differences.

I see it good only for exchanging files, like a place where to drop builds, media, not to manage a project.

 

You know you can remove dropbox from auto startup

Edited by Sigma
Posted

1$ for 10Mb seems really expensive

 

We used SVN for content on Firearms source. It worked but it helped that we had sponsors to pay for our server because we probably used a terabyte of space :D

Posted

1$ for 10Mb seems really expensive

 

We used SVN for content on Firearms source. It worked but it helped that we had sponsors to pay for our server because we probably used a terabyte of space :D

 

Yeah... I know. I think RiouxSVN would be used for long term personal projects (no subscription). I was looking up Cloudforge. Professional version is 10$/user/month. 1 user is 5gb.

 

(1 terabyte... ... ... wha).

Posted

bitbucket is unlimited and free for 5 people. Probably gets expensive after that. 

 

If I buy a new computer in the near future I might be able to setup my existing one as a perforce server. If we don't use it excessively it should be fine. 

 

I'm spending the next couple weeks determining how perforce would integrate with U4 either way so I'll know then a lot better if it's a good solution.

 

As for the source engine, the great thing about the source engine is it plays great with pretty much any source control. It's like the opposite of Unity (which is a nightmare for this kind of stuff)

Posted (edited)

Don't most of hostings now give unlimited space?

I'm gonna get again a personal space and domain in the near future, in case it's possible to install a version system I wouldn't have any problem in hosting.

Edited by blackdog

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