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Posted

I've figured it out. It looks like the short story is that you shouldn't try to do everything in blueprints. You have more freedom if you make the base class in c++ first. If you are only working on the project by yourself then blueprints might be fine then.

I think this was explained in one of the very few videos I watched from their yt channel 8-)

Posted

you sure they werent talking about blueprint classes? I'd be surprised if they talked about it there. 

 

if they did, bad organization because they make no mention of it in the actual programming videos :(

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Posted
1 minute ago, Vaya said:

It's really risky making a HL2 mod the year that halflife 3 comes out.

1290165886_rsd4rn.gif

Either way I think it needs to be directed by experienced members- at least a couple that have shipped before and have a realistic idea of scale.

Yeah, it needs pro people or at least the guidance and assistance of pro people. 

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