blackdog Posted November 20, 2014 Report Posted November 20, 2014 I've figured it out. It looks like the short story is that you shouldn't try to do everything in blueprints. You have more freedom if you make the base class in c++ first. If you are only working on the project by yourself then blueprints might be fine then. I think this was explained in one of the very few videos I watched from their yt channel 8-) Quote
AlexM Posted November 20, 2014 Report Posted November 20, 2014 Really? They certainly didn't mention it in the programming yt video :X Quote
blackdog Posted November 25, 2014 Report Posted November 25, 2014 I remember watching the first couple of these, so should be there http://www.youtube.com/playlist?list=PLZlv_N0_O1gbYMYfhhdzfW1tUV4jU0YxH Quote
AlexM Posted November 25, 2014 Report Posted November 25, 2014 you sure they werent talking about blueprint classes? I'd be surprised if they talked about it there. if they did, bad organization because they make no mention of it in the actual programming videos Quote
blackdog Posted November 26, 2014 Report Posted November 26, 2014 You might be right, watched that two months ago… Quote
TheOnlyDoubleF Posted March 2, 2015 Report Posted March 2, 2015 So guys, Wake up here! UE4 is now available for everyone now. We can raise an army and build something great together. I propose to start over and create a common mindmap to brainstorm first without writing proper concept so we could bring out intentions. tomm and Seldoon182 2 Quote
taz-ed Posted April 3, 2015 Report Posted April 3, 2015 Is there an update to how this mod is coming along ? "any concept art or map previews" Quote
ShockaPop Posted January 16, 2017 Report Posted January 16, 2017 When does HURG Studios/Software start working on games and doing a Kickstarter thingie? Quote
Vaya Posted January 16, 2017 Report Posted January 16, 2017 I think there needs to be a core (best puns) group of decision makers (2-4 people) here or you guys are going to be bouncing ideas off each other until the end of time. TheOnlyDoubleF 1 Quote
Sprony Posted January 16, 2017 Author Report Posted January 16, 2017 Most messages I got after the Half-Life 3 bump are all about 'Who wants to make Episode 3 together?". So that should be the focus of this renewed interest otherwise @Vaya is right. Quote
Vaya Posted January 16, 2017 Report Posted January 16, 2017 It's really risky making a HL2 mod the year that halflife 3 comes out. Either way I think it needs to be directed by experienced members- at least a couple that have shipped before and have a realistic idea of scale. TheOnlyDoubleF, ShockaPop, grapen and 1 other 4 Quote
Sprony Posted January 16, 2017 Author Report Posted January 16, 2017 1 minute ago, Vaya said: It's really risky making a HL2 mod the year that halflife 3 comes out. Either way I think it needs to be directed by experienced members- at least a couple that have shipped before and have a realistic idea of scale. Yeah, it needs pro people or at least the guidance and assistance of pro people. Quote
Beck Posted January 16, 2017 Report Posted January 16, 2017 I started reading this thinking I'd missed so much over the weekend... 4 pages in I noticed the dates on the post -_- lol Vaya, Sprony, El_Exodus and 2 others 5 Quote
General Vivi Posted January 16, 2017 Report Posted January 16, 2017 Prob going to do a bunch of small vr projects this year. Ill def need artists / technical artists Pm me if you are interested. No start date as of yet. Will be in Unreal 4 ShockaPop, Sprony, Sigma and 5 others 8 Quote
Sigma Posted January 17, 2017 Report Posted January 17, 2017 Oh snap! This idea is back again? Awesome. Let's do this! Bastion 1 Quote
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