Jump to content

Recommended Posts

Posted

Aside from the mosque/Italian village inconsistency I think it looks visually promising, but I would just say that the map looks very CT biased.

 

It's not very large with all site entry positions very close together allowing the entirety of the CTs to stay very close and rotate very quickly, there's no real need for them to hold any forward angles. That monstrously long sight line between the spawns in what would be mid is basically suicide, with no obvious pay off for risking going down it.

 

Also it's very open with very few roofed areas so one awp sitting near CT spawn could cover the majority of each site and rain grenades/smokes/flashes down all day.

 

I think you should probably try and note down all the different aspects of a map that need to be considered, and rework your layout from that.

 

I have no doubt that the map will look very nice when it's finished though :)

Posted

I think map seems to have long sightlines and not really well thought chokepoint. Awp's has a great advantage. Even thought you should make a mapcore playtest and try it with us. That gives the best feedback. Also I'm a bit concerned with the size. It might be a bit too small for 5v5 competitive.

Keep up with the work :)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...