korey101 Posted September 21, 2014 Report Posted September 21, 2014 (edited) Hi everyone I guess i am kind of new to this forum. I am hoping I can get some some feed back and critique on my latest work in CSGO SDK. The map has been mostly inspired by "Roat Kanals" chapter in the half life 2 game, and takes some concepts that are remade into CS: Canals. Workshop page : http://steamcommunity.com/sharedfiles/filedetails/?id=312896034 Edited September 21, 2014 by korey101 Radix, 2d-chris, -HP- and 7 others 10 Quote
TheGuma Posted September 22, 2014 Report Posted September 22, 2014 I always wondered how Half Life 2 would have looked remade on CS:GO engine, since the lighting is way more natural. Keep up the good work! korey101 and -HP- 2 Quote
-HP- Posted September 23, 2014 Report Posted September 23, 2014 Good stuff, but those repeating concrete slabs are very distracting. You can find easy ways to introduce some material break up, or at least disguise the tilling with more geo, vegetation, whatever. General Vivi, korey101 and 1488 3 Quote
Xanthi Posted September 24, 2014 Report Posted September 24, 2014 Looks good but lighting is a bit flat. Would try some different settings for the ambient to add a bit more depth. korey101 1 Quote
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