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de_manor (WIP name)


untor

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Good day!

Here's a topic to discuss my map. Above the map worked for about six months, in slow mode.

I do not know what to call the card. Working title map "prodigy". 
However, the design and idea, you will see the mansion.

_7_naXgj9Kk.jpg
Here are a couple of new screenshots.
2Qg741eA5hI.jpgoOyGcOJa1QM.jpgkt8zxq1W9DA.jpgCmnl9LG73FU.jpgLVE_yyMsCmE.jpgI hope for adequate feedback! 
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It really looks like those promo screens from Rise ! ^^

 

I think there should be more details and props laying on walls and grounds. Like tools, tubes, dirt, moss,electric poles etc... Anything that could fake the feeling of a real village, more than a "video game village" ! Just my 2cents, keep it up !

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For a classic inferno/italy themed map, it's wel done. i'm just not a fan of the buidling with different colors on them, each buiding should have one strong color only.

 

ex : https://pp.vk.me/c619422/v619422888/16d48/_7_naXgj9Kk.jpg

 

green/red and green/blue ones. You can't tell if they are real buildings or if they are a mix of severals.

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  • 2 weeks later...

The first two screenshots look excellent, when you start introducing more colors it gets a little muddled. Keep it dual tone (white +green) then introduce one very deliberate, very intentional color either via lighting or something else. Then I think you'll have an incredibly strong visual :)

 

(third and fourth screenshot = too many muddled, conflicting colors)

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Great Work! I am not sure about the clothes line. I think it has not the same quality than the other details. Same for the wood pile on the last screen.

 

Wow the layout looks interesting. Cant wait to play it.

Edited by Fabbo
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Small update

Basement of the still dark, gloomy. However, on this I work. I want to strike a balance between darkness and playability.

Bombplace B
7JUPUN0QWcE.jpg

 

CT Spawn

W9_Vj4SEFnM.jpg

 

Basement

-s9lu-CCVJc.jpg

 

Сonnection (From A pass on B)

EidlAmEY8yU.jpg

(From T spawn)

iIRBumGn3ns.jpg

Soon there will be a beta version of the map in the workshop

Edited by untor
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