untor Posted September 19, 2014 Report Posted September 19, 2014 Good day! Here's a topic to discuss my map. Above the map worked for about six months, in slow mode. I do not know what to call the card. Working title map "prodigy". However, the design and idea, you will see the mansion. Here are a couple of new screenshots. I hope for adequate feedback! ⌐■_■, Vilham, ChA1NsAw and 24 others 27 Quote
Vilham Posted September 19, 2014 Report Posted September 19, 2014 Looks great, would have to play it to see if it plays well. Quote
Em' Posted September 19, 2014 Report Posted September 19, 2014 It really looks like those promo screens from Rise ! ^^ I think there should be more details and props laying on walls and grounds. Like tools, tubes, dirt, moss,electric poles etc... Anything that could fake the feeling of a real village, more than a "video game village" ! Just my 2cents, keep it up ! Quote
General Vivi Posted September 19, 2014 Report Posted September 19, 2014 This looks just like an area of Disney I walked through a few days ago! ! Quote
ElectroSheep Posted September 20, 2014 Report Posted September 20, 2014 For a classic inferno/italy themed map, it's wel done. i'm just not a fan of the buidling with different colors on them, each buiding should have one strong color only. ex : https://pp.vk.me/c619422/v619422888/16d48/_7_naXgj9Kk.jpg green/red and green/blue ones. You can't tell if they are real buildings or if they are a mix of severals. untor 1 Quote
untor Posted October 4, 2014 Author Report Posted October 4, 2014 Small update Bomb place A Side T Spawn Middle Soon I will plan to show map's overview (radar). RaVaGe, Squad, General Vivi and 9 others 12 Quote
jackophant Posted October 5, 2014 Report Posted October 5, 2014 looks beautiful, i love the lighting leplubodeslapin 1 Quote
Squad Posted October 5, 2014 Report Posted October 5, 2014 I love it! Lighting is great, a big improvement since the first pictures you posted Quote
FMPONE Posted October 5, 2014 Report Posted October 5, 2014 The first two screenshots look excellent, when you start introducing more colors it gets a little muddled. Keep it dual tone (white +green) then introduce one very deliberate, very intentional color either via lighting or something else. Then I think you'll have an incredibly strong visual (third and fourth screenshot = too many muddled, conflicting colors) untor 1 Quote
RaVaGe Posted October 5, 2014 Report Posted October 5, 2014 I kinda dig the colors tbh, looks really summerish. Quote
Fabbo Posted October 5, 2014 Report Posted October 5, 2014 (edited) Great Work! I am not sure about the clothes line. I think it has not the same quality than the other details. Same for the wood pile on the last screen. Wow the layout looks interesting. Cant wait to play it. Edited October 5, 2014 by Fabbo Quote
untor Posted October 5, 2014 Author Report Posted October 5, 2014 (edited) Small update Basement of the still dark, gloomy. However, on this I work. I want to strike a balance between darkness and playability.Bombplace B CT Spawn Basement Сonnection (From A pass on B) (From T spawn) Soon there will be a beta version of the map in the workshop Edited October 5, 2014 by untor Nexusdog, 2d-chris, MaanMan and 5 others 8 Quote
General Vivi Posted October 5, 2014 Report Posted October 5, 2014 Wow, this is looking great. Have we tested this on the mapcore playtests yet? We need to! Quote
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