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[CS:GO] de_blizzard_beta [WIP]


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Posted (edited)

So i just finished first version of my new snow themed map called blizzard:

http://steamcommunity.com/sharedfiles/filedetails/?id=312684112

 

I would appreciate if u guys give it a try and I really look forward to all feedback that u guys can give me how to improve the map.

 

Currently map is still in beta and i have alot work to do with details.

Few screens:

 

37F72AF42A58FBBE12377B556D04A1A358100119

A0543751FD194215BB59E7FA7041867BC2F46927

ABC63DB122342566C5CF4176A1352AB791DCD249
 

Edited by indro
Posted (edited)

ABC63DB122342566C5CF4176A1352AB791DCD249

 

I don't know if this is intended but if you divide your ground displacement into multiple smaller squares (for example 256x256) you can make more refined paths in the snow and the blend texture drawing doesn't look so blocky

Edited by slibu
Posted

 

ABC63DB122342566C5CF4176A1352AB791DCD249

 

I don't know if this is intended but if you divide your ground displacement into multiple smaller squares (for example 256x256) you can make more refined paths in the snow and the blend texture drawing doesn't look so blocky

 

 

Yep if i started this map i made kinda huge ground blocks i think before release i will make all blocks same size and give them better looks.

Posted

Finally a map in snow!

 

Looks good but I don't like the style of the houses. Somehow they look flat / not detailed. But I like the Idea!

I agree my map buildings look kinda trash also gotta say this is my first map in source engine and i suck at detailing ...

Posted

 

Finally a map in snow!

 

Looks good but I don't like the style of the houses. Somehow they look flat / not detailed. But I like the Idea!

I agree my map buildings look kinda trash also gotta say this is my first map in source engine and i suck at detailing ...

 

its fine! it takes time to get into detailing.

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