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Fierox's Gallery


Sprony

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Hello Mapcore,

 

I have a friend who goes by the nick Fierox. I think he makes amazing models and animations. He's been working a long time on several Avatar scenes. I've been trying to convince him to join the Core and show his work here. However, he thinks that we will not be interested in his stuff. He thinks it will be better suited on Polycount. Needless to say, I disagree and hope you guys do to. I made a deal with him to post some of his work here in his own thread (since new members can't). If there's genuine interested he promised me to show us wireframes and discuss the development. Plus, we'll have a new talented member joining us. So, what do you think? Constructive criticism will be appreciated!

 

Everything you see is made by him btw:

 

neytiri_shader_details_updated_by_fierox

 

pure_spirits_of_the_forest_by_fierox-d79

 

tree_of_voices_by_fierox-d7y1jns.jpg

 

the_valkyrie_ssto__single_stage_to_orbit

 

This was something simple done for a Dutch contest:

 

alien_huntress_by_fierox-d7xarwv.jpg

 

Deviantart gallery here.

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Looks cool but to me it screams CG. The one of the two purple guys together looks like some kind of CG porn scene! 

 

But he obviously has potential, so I think he should definitely join up!

 

Should have mentioned it's for a CGI scene he's doing. 

You wouldn't believe what kind of odd requests for those models. Even from the porn industry :)

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Haha thanks for inviting me Johnny.

The stuff above is actually made to be used in animation. Was going for an easier type of quality then its in the movies. A bit more cartoony or like a TV series i guess.

The images are just quick renders, fun to do for requests i get on deviantart (plus i still have plenty to learn on lightning and shading :) ).

Its purely meant as an excercise and it has been a good one sofar, starting at modeling and working towards a finished clip. Cant skip any of the less fun parts that way.

Most of the time is in animation, really want to try to get a believable interaction between two characters. Well that and walking and running, always hard to get right especially when characters look a bit realistic. Its still not perfect but i've learned quite a bit sofar and redid alot but i can keep redoing bits so i'm moving on a little.

Right now im struggling with the hair and cloth. Easy to get right for a single frame or even a single motion but quite a pain getting it to behave properly in animation (and so slow..). After that i'll start on the environments and backgrounds, i'm pretty bad with that so it will be quite a challenge getting it done :)

Below a few different frontal views of the bindpose.

Baked the normal map from a high res version and exaggerated it so thats why it looks weird. I couldnt find another way to make it work with the bumpmap back then.

different_parts_that_make_the_model_by_f

Haven't made much maps and most were for DukeNukem3d :)

After that i made meshes, characters and animations (mostly UnrealEd and good Maya plugins) for mods in the past but i havent done any of that for quite some time.

Unfortunatly things always stranded halfway :( Didnt have much luck with group projects unfortunatly.

Edited by fierox
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