Drakeee Posted September 9, 2014 Report Posted September 9, 2014 So I recently got back into CS:GO having being a big CS 1.6 player back in the day. Decided to make a map for it ^_^ I've decided to make a small demolition map since it's a smaller project and hopefully easier to finish. Obviously I need to work on the lighting (just threw in some light entities for testing) a lot as well as adding cover etc. Playtested a bit (2v2 with bots) last night and it seems to need some tweaking but any constructive criticism would be welcomed Here's some screenshots and a workshop link, cheers! http://steamcommunity.com/sharedfiles/filedetails/?id=311724175 Baggle! and Vaya 2 Quote
jackophant Posted September 11, 2014 Report Posted September 11, 2014 Hiya, welcome back and it's nice to see someone trying a demolition map, it's a really underrated game mode! It looks like you might want to increase the light of your light_environment and maybe use a few more lights indoors! I would suggest light_spot to cast light at areas rather than the standard light which emits in all directions (which you may have placed a bit too close to the walls) Aside from the lighting, and a scale on the slightly large size, the setting looks nice for demolition! It looks a little too much like lake/safehouse atm, maybe make it a mini version of compound from source?! (but with bomb ofc) You'd definitely get my subscription to that map! Quote
Drakeee Posted September 11, 2014 Author Report Posted September 11, 2014 Thanks for the reply I'm going to give your lighting suggestions a try now - I know it looks a bit like Lake, that's where I got my inspiration from I never played CS:S (1.6 for years, then nothing until CS:GO about 2 weeks ago) but I'll look up compound and see what you mean Should have some new screenshots soon - i've already updated the workshop version with the following: Added vent to car park Removed bombsite door from T side Fixed ladder Raised door to carpark T side Quote
Drakeee Posted September 14, 2014 Author Report Posted September 14, 2014 (edited) You can check out the latest version on the workshop here: http://steamcommunity.com/sharedfiles/filedetails/?id=311724175 Thanks! Edited September 14, 2014 by Drakeee Quote
RaVaGe Posted September 14, 2014 Report Posted September 14, 2014 Looks pretty squarey if you ask me, break those angles dude. Quote
Drakeee Posted September 15, 2014 Author Report Posted September 15, 2014 Looks pretty squarey if you ask me, break those angles dude. Any suggestions how? I guess when it gets detailed I can work on making it look less boxey. I added another route into the car park last night - played a 5v5 on the map for a while and it's fairly T biased at the moment so I'll be making changes to address that soon. Appreciate all feedback Quote
RaVaGe Posted September 15, 2014 Report Posted September 15, 2014 (edited) Something like that, make some nice buildings aligned to the 45° grid and it will looks way more natural and nice and beautiful and... Edited September 15, 2014 by RaVaGe Quote
Drakeee Posted September 17, 2014 Author Report Posted September 17, 2014 I've made numerous changes jackophant, 1488, Squad and 1 other 4 Quote
jackophant Posted September 19, 2014 Report Posted September 19, 2014 That lighting looks so much better! But I think you still need to increase the ambient level of light, to avoid too many dark corners. Keep it up Quote
Hlynur Posted September 19, 2014 Report Posted September 19, 2014 Starting to look so much better. Good job. Quote
Drakeee Posted September 22, 2014 Author Report Posted September 22, 2014 A little detailing: 1488 1 Quote
Drakeee Posted September 25, 2014 Author Report Posted September 25, 2014 Yet more detailing! This process takes foreverrrrrrr Vaya 1 Quote
tomm Posted September 25, 2014 Report Posted September 25, 2014 looks great! interior is too dark atm, you should spend some more time on that. Quote
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