Em' Posted September 8, 2014 Report Posted September 8, 2014 (edited) Hi, I'm facing a curious bug in my maya. It happened in several files. When i make modification on my meshes Uvs and hit "save file" or export to fbx, the changes are reverted to their previous state. Same for "save file", if i re-open the file : the modified meshes are assigned the green default missing material and the Uvs are also reverted. It happens in several files, i tried to copy and paste the content of my files to see if it was corrupted but it didn't change anything. At first i thought i needed to name properly my meshes so i hadn't dupplicate shapename, but wasn't the solution. If you have any idea how to solves this shit, just post below Video of the problem : http://youtu.be/tWAo0ueU_7c Help thread on Polycount : http://www.polycount.com/forum/showthread.php?t=1394950 edit : One workaround i found was to dupplicate, merge and delete the dupplicate. So that no history could be store... but I also did this on several meshes and kept having the same bug, like a fucking random dice deciding wich mesh gonna kill me. Edited September 8, 2014 by Em' Quote
Pampers Posted September 8, 2014 Report Posted September 8, 2014 I was going to check out 2015 at work tomorrow anyway, I can see if I get the same bug. Quote
fierox Posted September 13, 2014 Report Posted September 13, 2014 Weird, never had or seen problem.. i'm on Maya 2014. Cant read the polycount discussion, dont have a login there. But if you can send a bit of the mesh that has this problem i can have a look OBJ or something? Quote
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