biXen Posted July 18, 2015 Report Share Posted July 18, 2015 Nice tool, looks really clean and seemed to present errors nicely too. Will definitely use this. Btw Windows 8.1 gave a smartscreen warning when I started it, but maybe you can't do much about that. (do you have to register in their developer program or something to avoid it?) Quote Link to comment Share on other sites More sharing options...
tomm Posted July 19, 2015 Report Share Posted July 19, 2015 The packing is the most complicated part, since it has to account for nearly every little edgecase within the Source asset pipeline. Currently it works by reading the output BSP and parsing it for any custom content.How is your content stored in your game directory? Is it just in /csgo/materials, or something like /csgo/custom/materials? It's possible the packer can't find it.both materials and models have their own folder, so these are the paths I need to be looking at:csgo/materials/custom/csgo/materials/models/custom/csgo/models/custom/ Quote Link to comment Share on other sites More sharing options...
aaaaasdasdasdasdasda Posted August 1, 2015 Author Report Share Posted August 1, 2015 both materials and models have their own folder, so these are the paths I need to be looking at:csgo/materials/custom/csgo/materials/models/custom/csgo/models/custom/Just spoke to the developer working on PACK - sounds like the issue is with the newer model formats that CS:GO has. Apparently it's got an easy fix, so there should be a new release with this resolved soon. Squad 1 Quote Link to comment Share on other sites More sharing options...
laminutederire Posted August 1, 2015 Report Share Posted August 1, 2015 @ruarai I don't know if this has been talked about in the last, but since it does not pack model materials, one must pack them themselves. The issue I had was that: the nav file was packed during the compilation, and it is known that the nav file shouldn't be embedded with Pakrat, so I took it out, and it fucked everything. So I don't know how you pack it, but when you pack the nav file, game do not crash at all, so until everything isn't packed with the compiler, it is important to know that the nav file should be packed in the BSP and it does not causes any issues.I don't know if I'm clear, but I wanted to share my experience for others to not lose as much time as I did figuring it out!(It works great by the way ) Quote Link to comment Share on other sites More sharing options...
marnamai Posted August 18, 2015 Report Share Posted August 18, 2015 would be nice if it was possible to manualy input extra compile parameters, I am using VMFII (instancing) and it requires extra command lines (custom exe => vmfii.exe) and extra compile parameters. [vmfii] $path\$file.$ext $path\$file.temp.$ext --fgd "D:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\halflife2.fgd"[vbsp] -game $gamedir $path\$file.temp.$ext[vmfii] $path\$file.$ext $path\$file.temp.$ext --cleanup Quote Link to comment Share on other sites More sharing options...
aaaaasdasdasdasdasda Posted October 10, 2015 Author Report Share Posted October 10, 2015 Maxime has fixed up the BSP packing so there's a new update. This should work perfectly with CS:GO models.https://github.com/ruarai/CompilePal/releases/latestChanges:Allow BSP packing of CSGO model filesFix for TF2 update that broke BSP packImprove detection of assets in BSP packFix input dialogs for adding and cloningImprove analyticsImprove update dialogAlso, there were a few obvious bugs that had managed to survive for a while in the last version. In case it was just a case of not knowing where to report them, you can always go here: https://github.com/ruarai/CompilePal/issues I'm striving to make this a quality application, so don't be misled by the fact that it's free that the bugs are warranted. laminutederire, 'RZL, Isan Arditama and 4 others 7 Quote Link to comment Share on other sites More sharing options...
Psyrius Posted October 10, 2015 Report Share Posted October 10, 2015 (edited) Wow, didn't know about this one. Will try it out later Edited October 10, 2015 by Psyrius Quote Link to comment Share on other sites More sharing options...
laminutederire Posted October 12, 2015 Report Share Posted October 12, 2015 Wow, didn't know about this one. Will try it out later it's fantastic I haven't compiled anything since the update but the only remaining thing to pack is the radar which saves some troubles. Before the update only the radar and custom model textures were missing and it already saved me a lot of time Quote Link to comment Share on other sites More sharing options...
aaaaasdasdasdasdasda Posted January 13, 2017 Author Report Share Posted January 13, 2017 (edited) So with the new year a new version of Compile Pal is out. This is the version that has been long awaited - the one that really finalises everything we wanted Compile Pal to be. It's all about productivity here, with new tools to automatically generate cubemaps and navmeshes in the compilation process. This is paired with repack support to further compress the BSP's used for Team Fortress 2. Got a long compile and want some sleep? Just enable the 'shutdown' tool and you won't need to stay up to see it finish. On the back end, each compile step has been made modular! Meaning you can now create your own tools and share them with fellow mappers. (Also, in JSON, not CSV!) This along with the usual UI improvements that make Compile Pal a breeze to use. Download here! Edited January 13, 2017 by ruarai blackdog, Freaky_Banana, Fnugz and 4 others 7 Quote Link to comment Share on other sites More sharing options...
aaaaasdasdasdasdasda Posted January 13, 2017 Author Report Share Posted January 13, 2017 By the way, I'm curious if anyone here has had a map published in an operation and used/uses Compile Pal. I know it has a certain place in the TF2 community but curious about CSGO. Quote Link to comment Share on other sites More sharing options...
Squad Posted January 17, 2017 Report Share Posted January 17, 2017 On 13-1-2017 at 0:32 PM, ruarai said: By the way, I'm curious if anyone here has had a map published in an operation and used/uses Compile Pal. I know it has a certain place in the TF2 community but curious about CSGO. Not so far. I'm gonna give Compile Pal another go. I like the automated buildcubemaps and other features Quote Link to comment Share on other sites More sharing options...
Skybex Posted January 17, 2017 Report Share Posted January 17, 2017 I used it while working on cruise. It allowed me to watch Netflix or do other stuff while compiling as the computer I was using at the time would completely freeze up using the hammer compiler. Squad and El Moroes 2 Quote Link to comment Share on other sites More sharing options...
Squad Posted January 17, 2017 Report Share Posted January 17, 2017 2 hours ago, Skybex said: I used it while working on cruise. It allowed me to watch Netflix or do other stuff while compiling as the computer I was using at the time would completely freeze up using the hammer compiler. This! El Moroes 1 Quote Link to comment Share on other sites More sharing options...
Vaya Posted June 24, 2018 Report Share Posted June 24, 2018 I've recently moved fully to this after VIDe stopped liking me (and it was becoming an increasing a game of remembering what I needed to manually pack) Very awesome tool @ruarai! Quote Link to comment Share on other sites More sharing options...
'RZL Posted June 25, 2018 Report Share Posted June 25, 2018 @Yanzl also made some adjustments to it so it packs everything necessary for your map automatically (the technology is finally here): https://github.com/gortnarj/CompilePal/releases/tag/v025 grapen, Squad, VIOLATION and 3 others 6 Quote Link to comment Share on other sites More sharing options...
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