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Posted (edited)
On 13/11/2017 at 9:13 AM, El Moroes said:

RZL and Skybex didn't want to see it die :) Thanks to them, really ;) 

That’s such good news! Pity such an understated revamp of the project.

It’s funny I’ve been keeping this topic pinned in my tabs for a while now for some reference and didn’t notice the update.

Edited by blackdog
  • 10 months later...
Posted

Hello guys :)

 

Well I wanted to wait a bit longer to have more to show but as it's progressing very slowly, here are some shots from almost finished areas. I spent last month to update the art with better texture work and detail, and also optimisation (if combine props works...) hope you will like it.

Before :

80nZRkg.jpg

Now :

jJsKdT4.jpg

Before :

fYflBAV.jpg

Now :

c1nppmt.jpg

Before :

2015-07-20_00005.jpg

Now : (woops a nodraw wall)

n4ntQqU.jpg

And some other stuff :)

tat3GCB.jpg

NfRI7Sr.jpg

I will be able to show more soon !

Posted

I liked it before, I love it even more.

After seeing @FMPONE's test some time ago on his stream I am more concerned about layout and general gameplay... have you altered it at all? Was there a misunderstanding on the way it's supposed to be played, or a broken build?

Have you considered chopping one side of the map to release a Wingman for the time being, and finish the bigger map afterwards?

Lastly... think you will release the assets in the open for fans to use?

Posted

I don't really know about what you are talking about a broken build. It's true there is a WIP version of the map on the workshop released by RZL but i didn't tested it with people. Layout stay almost the same from what we tested on mapcore playtest a few years ago, except for a few things we discussed together with RZL. We made a list of things to change and improve and my main goal now it to make it looks really good and easy to read and understand.

For the wingman, I don't think so.

For the content, I'm not the only one who made stuff so I need to discuss with the other guys but for now i'm just thinking about finish it. It's really pissing me off to not have finished it before.

Posted
9 hours ago, ElectroSheep said:

I don't really know about what you are talking about a broken build. It's true there is a WIP version of the map on the workshop released by RZL but i didn't tested it with people. Layout stay almost the same from what we tested on mapcore playtest a few years ago, except for a few things we discussed together with RZL. We made a list of things to change and improve and my main goal now it to make it looks really good and easy to read and understand.

I'm talking about the navigation problems Shawn was having in his stream, like actually find the bombsites. Can't remember if in the end he found both spots or was only one.
Haven't run the map myself.

Posted
1 hour ago, blackdog said:

I'm talking about the navigation problems Shawn was having in his stream, like actually find the bombsites. Can't remember if in the end he found both spots or was only one.
Haven't run the map myself.

Yeah, there was no working radar and signage pointing to the bombsites, which wasn't very great for Shawn to navigate in (Sorry!). The unique layout only amplified the confusion i feel.

About the layout itself: it did not change much since the stream. I think it is good in it's own way as the players have to play it a bit differently compared to more traditional map layouts. Differently because the primary engagements are more focused outside the bombsites rather than inside.

Will everyone love this map? Probably not, but I feel it is still a great map that brings something new to the table and I'm sure there will be people who enjoy it as much as I do.

That being said, I gotta agree that the red brick is drawing a bit too much attention to itself :hurg:

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