RA7 Posted November 13, 2017 Report Posted November 13, 2017 14 hours ago, El Moroes said: RZL and Skybex didn't want to see it die Thanks to them, really OK pimpin' it asap El Moroes 1 Quote
blackdog Posted November 17, 2017 Report Posted November 17, 2017 (edited) On 13/11/2017 at 9:13 AM, El Moroes said: RZL and Skybex didn't want to see it die Thanks to them, really That’s such good news! Pity such an understated revamp of the project. It’s funny I’ve been keeping this topic pinned in my tabs for a while now for some reference and didn’t notice the update. Edited November 17, 2017 by blackdog Quote
ElectroSheep Posted October 8, 2018 Author Report Posted October 8, 2018 Hello guys Well I wanted to wait a bit longer to have more to show but as it's progressing very slowly, here are some shots from almost finished areas. I spent last month to update the art with better texture work and detail, and also optimisation (if combine props works...) hope you will like it. Before : Now : Before : Now : Before : Now : (woops a nodraw wall) And some other stuff I will be able to show more soon ! Squeebo, Radix, El Moroes and 41 others 34 10 Quote
That50'sGuy Posted October 8, 2018 Report Posted October 8, 2018 I must say, you do a GREAT job at making roads! The flags are also a neat touch ElectroSheep 1 Quote
blackdog Posted October 8, 2018 Report Posted October 8, 2018 I liked it before, I love it even more. After seeing @FMPONE's test some time ago on his stream I am more concerned about layout and general gameplay... have you altered it at all? Was there a misunderstanding on the way it's supposed to be played, or a broken build? Have you considered chopping one side of the map to release a Wingman for the time being, and finish the bigger map afterwards? Lastly... think you will release the assets in the open for fans to use? Quote
ElectroSheep Posted October 9, 2018 Author Report Posted October 9, 2018 I don't really know about what you are talking about a broken build. It's true there is a WIP version of the map on the workshop released by RZL but i didn't tested it with people. Layout stay almost the same from what we tested on mapcore playtest a few years ago, except for a few things we discussed together with RZL. We made a list of things to change and improve and my main goal now it to make it looks really good and easy to read and understand. For the wingman, I don't think so. For the content, I'm not the only one who made stuff so I need to discuss with the other guys but for now i'm just thinking about finish it. It's really pissing me off to not have finished it before. Vaya and El Moroes 2 Quote
Vaya Posted October 9, 2018 Report Posted October 9, 2018 looks amazing apart from this red brick blend. it makes it look like the most important house of all time Roald, esspho and Adroon 3 Quote
baem123 Posted October 9, 2018 Report Posted October 9, 2018 i agree, this red brick looks weird slavikov4, Roald and Interfearance 3 Quote
Vilham Posted October 9, 2018 Report Posted October 9, 2018 I remember this level, glad to see it's nearly done Quote
blackdog Posted October 9, 2018 Report Posted October 9, 2018 9 hours ago, ElectroSheep said: I don't really know about what you are talking about a broken build. It's true there is a WIP version of the map on the workshop released by RZL but i didn't tested it with people. Layout stay almost the same from what we tested on mapcore playtest a few years ago, except for a few things we discussed together with RZL. We made a list of things to change and improve and my main goal now it to make it looks really good and easy to read and understand. I'm talking about the navigation problems Shawn was having in his stream, like actually find the bombsites. Can't remember if in the end he found both spots or was only one. Haven't run the map myself. Quote
ElectroSheep Posted October 9, 2018 Author Report Posted October 9, 2018 Didn't look at the stream, that's why I didn't understand. Quote
'RZL Posted October 9, 2018 Report Posted October 9, 2018 1 hour ago, blackdog said: I'm talking about the navigation problems Shawn was having in his stream, like actually find the bombsites. Can't remember if in the end he found both spots or was only one. Haven't run the map myself. Yeah, there was no working radar and signage pointing to the bombsites, which wasn't very great for Shawn to navigate in (Sorry!). The unique layout only amplified the confusion i feel. About the layout itself: it did not change much since the stream. I think it is good in it's own way as the players have to play it a bit differently compared to more traditional map layouts. Differently because the primary engagements are more focused outside the bombsites rather than inside. Will everyone love this map? Probably not, but I feel it is still a great map that brings something new to the table and I'm sure there will be people who enjoy it as much as I do. That being said, I gotta agree that the red brick is drawing a bit too much attention to itself El Moroes, Squad, SirK and 7 others 9 1 Quote
Minos Posted October 9, 2018 Report Posted October 9, 2018 Damn that looks excellent, great job with the set dressing and lighting! Map looks really cozy and the scale is spot on ElectroSheep and El Moroes 2 Quote
Vorontsov Posted October 10, 2018 Report Posted October 10, 2018 Probably the best looking map I've ever seen and it's not even out. Keep going man it looks fantastic! ElectroSheep, Roald, -HP- and 2 others 5 Quote
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