-HP- Posted October 11, 2018 Report Posted October 11, 2018 Looks phenomenal! El Moroes and ElectroSheep 2 Quote
ElectroSheep Posted October 12, 2018 Author Report Posted October 12, 2018 Thanks guys Unfortunatly, I'm too busy the next 2 weeks to work on it Quote
Roald Posted October 12, 2018 Report Posted October 12, 2018 (edited) 40 minutes ago, Ringel said: I believe this red gives the map more live. I really like it! It also helps the player to recognise the location much easier. I would like to see just a few more colours for that reason. Guess it does, but in my opinion it stands out too much. I love the consistent neutral colors that's being used with some small tints of colors. Rather have the woodwork in red with maybe some spoiled paint on the wall arround it and some painting on the wall with the shop it's name or whatever as a landmark. Excuse me for my GIMP skills PS: it kinda looks odd to me the waterdrain is going infront of those windows... Rather lower the roof abit so the windows stick out of the roof Edited October 12, 2018 by Roald 'RZL, esspho, Rump3L and 3 others 6 Quote
Serialmapper Posted October 15, 2018 Report Posted October 15, 2018 (edited) I have tested the current workshop version of the map with bots (which is of course unrealistic so i won't touch the gameplay balance subject). It is amazing how source engine can look when handled by professionals. My personal impressions: As layout wise, It is quite unorthodox, which can be a good thing or a bad one depending of how a player's brain is hardwired. I find it sniper friendly, the T's have a harder time reaching the bomb sites compared with more traditional layouts. I like that it reproduces very well that nordic latitude environment lighting, but from my point of view this can be a little bit depressing since the gray tones are predominant. I would like more colour (i like that red facade from the screenshot), maybe a sunset lighting. ps I love those ivy props, may i use them? Edited October 15, 2018 by Serialmapper Quote
ElectroSheep Posted October 15, 2018 Author Report Posted October 15, 2018 Yes you can but I may update them before the final release of the map About the layout, if you take a deep look you can figure out from what old official map this one is inspired by ^^ Vaya, Serialmapper, El_Exodus and 3 others 6 Quote
Klems Posted October 15, 2018 Report Posted October 15, 2018 1 hour ago, ElectroSheep said: About the layout, if you take a deep look you can figure out from what old official map this one is inspired by ^^ Prodigy? Looks great BTW, I think the skybox could use a bit more love. Although, scottish weather isn't exactly lovely so that could count as a plus. El Moroes 1 Quote
Serialmapper Posted October 15, 2018 Report Posted October 15, 2018 (edited) de_survivor? Edited October 15, 2018 by Serialmapper Quote
ElectroSheep Posted October 15, 2018 Author Report Posted October 15, 2018 30 minutes ago, Klems said: Prodigy? Yesh ^^ blackdog, Klems and El_Exodus 3 Quote
incredible-ninja Posted November 4, 2018 Report Posted November 4, 2018 I am a big fan of the red wall. Always good to give the map recognisable parts for call outs ElectroSheep and That50'sGuy 2 Quote
ElectroSheep Posted November 8, 2018 Author Report Posted November 8, 2018 Well I'm a bit in a trouble finding some time right now with a lot of stuff happening to me but made a new house lately Next step is to rework the A site / CT spawn / graveyard. GrillusRetardus, Serialmapper, incredible-ninja and 22 others 20 5 Quote
That50'sGuy Posted November 18, 2018 Report Posted November 18, 2018 Since we all seem to be unsure as to whether the red wall should stay or not, I made this little poll: https://www.strawpoll.me/16868976 Quote
text_fish Posted November 18, 2018 Report Posted November 18, 2018 The fully red wall is silly, and the ageing makes no sense, unless people keep going in and out through the window. Quote
ElectroSheep Posted November 18, 2018 Author Report Posted November 18, 2018 Well I see this red building is flaming the crowds ! For now I'm pushing a bit the visual on A site / CT spawn, still haven't done the bomb site detailling. blackdog, Vorontsov, MadsenFK and 14 others 15 2 Quote
Klems Posted November 18, 2018 Report Posted November 18, 2018 The red building is a symptom of another problem imho. The entire map lacks color, so when flashy colors are used it looks jarring. Same way the balloons looks out of place 1 screen above. I don't think the lack of color is a problem since it fits the theme somewhat, but if more saturated colors were used it would look more coherent imho. Just a thought. I like that bloody building either way. incredible-ninja, Squad and ElectroSheep 3 Quote
Roald Posted November 18, 2018 Report Posted November 18, 2018 (edited) Maybe to get some more color and happier atmosphere, add some more of those classic woden shops like 'Cashmere' and 'The Villian'. Add a whiskey shop, tourist shop, some pubs and etc. Those woden structures match up with the natural stone real nice and gives it a authenthic scottish look. The wood can bring in some nice colors. The green wood with coper/gold details looks really authentic or perhaps red wood with gold letters and etc. Spoiler This might be too much, but u can grab some ideas like the red building on the right: Edited November 18, 2018 by Roald Klems, ElectroSheep, VIOLATION and 2 others 5 Quote
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