Gooby Posted September 7, 2014 Report Posted September 7, 2014 (edited) I've been working on this map (my first one) for a long time and have uploaded it to other sites and got nice feedback from there but only just now found this one ( someone on my map's reddit post asked me to join this place). Latest overview: http://imgur.com/efprnuF Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=270442295 So yeah.. need feedback and suggestions on it. Edited December 2, 2014 by Gooby Nexusdog 1 Quote
ShockaPop Posted September 8, 2014 Report Posted September 8, 2014 Any overview screenshot of the layout? Quote
Gooby Posted September 8, 2014 Author Report Posted September 8, 2014 im not home right now so cant upload it, but you can go play the map and see the radar Quote
Gooby Posted September 8, 2014 Author Report Posted September 8, 2014 (edited) http://imgur.com/9ezWIGF Here you go. Edited September 8, 2014 by Gooby Quote
El_Exodus Posted September 8, 2014 Report Posted September 8, 2014 http://imgur.com/9ezWIGF Here you go. Just to let you know the map icons aren't supposed to be added in the image, the radar txt file tells them where to appear. But we're on Mapcore right now and not ingame Quote
Gooby Posted September 8, 2014 Author Report Posted September 8, 2014 (edited) ............................................................................seriously? ..............of all things, you pointed out the icons? wow, just wow xD I was more looking forward to hearing about the map itself :/ But then again how do I make the txt file place the icons? Edited September 8, 2014 by Gooby Quote
El_Exodus Posted September 8, 2014 Report Posted September 8, 2014 Layout looks like AWP=OP. But a playtest will show, if i'm wrong or not. Quote
Gooby Posted September 8, 2014 Author Report Posted September 8, 2014 (edited) ahaha.... I heard that many times already It used to be much worse than this, but apparently still not enough.. Another thing I realized is that there is like minimal cover in the streets so reloading will just make you die lol Edited September 8, 2014 by Gooby Quote
Gooby Posted September 8, 2014 Author Report Posted September 8, 2014 I'll be on my (listen) server for some time now so if you want to join and give feedback please come connect 88.195.23.239 Quote
Gooby Posted September 8, 2014 Author Report Posted September 8, 2014 (edited) ............................................................................seriously? ..............of all things, you pointed out the icons? wow, just wow xD I was more looking forward to hearing about the map itself :/ But then again how do I make the txt file place the icons? The icon placement is in the same file as your radar alignment. For icons you just need to get the x,y for the position of each icon, but it has to be from 0 to 1. The best way to do this is to just make a map copy that is 100x100 pixels and then find each x,y and divide the numbers by 100. It sounds a lot more complicated than what it really is. So if an icon is supposed to be at x128, y128 on the map then in the file it should be x "12.5", y "12.5". 1.28 and 1.28 you mean? Edited September 8, 2014 by Gooby Quote
jackophant Posted September 9, 2014 Report Posted September 9, 2014 (edited) Nope, I'm talking once the image is 100x100 so the numbers are a little different. For instance on your map the T spawn icon would be x".27", y".35". The position of the icon on the full size (1024x1024) image was x284, y364. I guess what I'm doing isn't really helping, just confusing you. Once you're at a stage to add the icons just let me know and I can do it for you. Could shed some light on this for me? I'm intrigued... Where do you put the coordinates and in what format? <mapname>.txt? Edited September 9, 2014 by jackophant Quote
jackophant Posted September 9, 2014 Report Posted September 9, 2014 The coordinates go in the same file as the one with the radar information. For instance here is mine below. I was messing around with it a bit yesterday and realized the best way to find the coordinates is to open your map image and then place your the pixel you want the icon to be above. Then just get the pixel coordinates and divide the number by 1024. For instance my CT spawn was at 163, 512 on my map image, so I divided the coordinates by 1024 which made it 0.16, 0.50. //overview: scale 4.50, pos_x -2216, pos_y 2252 "de_beirut" { "material" "overviews/de_beirut_radar" // texture file "pos_x" "-2216" // upper left world coordinate "pos_y" "2252" "scale" "4.50" //disregard the information above, that is for radar alignment. here are the loading screen icons and positions "CTSpawn_x" "0.16" "CTSpawn_y" "0.50" "TSpawn_x" "0.92" "TSpawn_y" "0.51" "bombA_x" "0.29" "bombA_y" "0.83" "bombB_x" "0.56" "bombB_y" "0.27" } ah brilliant and that will place the bomb and spawn icons on the map as the level loads? Quote
Niller^.- Posted September 10, 2014 Report Posted September 10, 2014 Hey Gooby, here's some feedback based on the playtest - I really like B. Good use of heights and with interesting ways into it. The B site itself (the place where you actually plant the bomb) could maybe use some more cover options. A statue in the middle perhaps? - A is rather boring compared to what you deliver, layout-wise, on B. I found myself to be at B most of the time, simply because it was more interesting and overall fun. Good luck with the map Quote
Gooby Posted September 10, 2014 Author Report Posted September 10, 2014 Hey Gooby, here's some feedback based on the playtest - I really like B. Good use of heights and with interesting ways into it. The B site itself (the place where you actually plant the bomb) could maybe use some more cover options. A statue in the middle perhaps? - A is rather boring compared to what you deliver, layout-wise, on B. I found myself to be at B most of the time, simply because it was more interesting and overall fun. Good luck with the map Thanks for telling me this I've got a lot of positive feedback on B site, even before reworking the site ( it used to be very flat). After the playtest yesterday we stayed on the server with like 4 people and tried to come up with changes to B site. One was, like you said, a statue. But instead I'll try to make a waterfall that would block one of the corners. About A: Yeah it lacks heights, except the whole site was brought up a bit but this didn't seem to add enough variation :/ Based on the playtest, the layout is going to change a bit, as I'm going to try to remove some paths and "merge" two paths at T spawn. Quote
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