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Posted

This is all nice and stuff, but please define why we should map for your mod and not for the hundreds of other mods out there. What makes it unique?

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Posted

One advice which generally applies to every MOD out there:

Put 1 or max. 2 gamemodes in your MOD. I know you want to make your MOD as exciting and entertaining for as long as possible, but adding 5 gamemodes or even more is not a good solution, because

1. Making and polishing one gamemode for a total conversion is already a tremendous piece of work, so adding 3-4 of those in the first release doesn't make things easier. You will most likely end up with a semi finished product after 3 years of development, with a team which lost interest and motivation in the project.

2. You got a very dedicated, hard working team or even consider to go with one or two gamemodes for the first release and add more in later versions? But why would this make your MOD more fun to play? Do more gamemodes attract more players? I am convinced the answer is no, because more gamemodes make your MOD more complex, less transparent and attractive to players than it needs to be. Think about it: Mods like Counter-Strike, Day of Defeat and Natural Selection didn't need more than 1 or 2 gamemodes to be fun and popular.

Try to be as original as possible about one gamemode. Make it innovative and fun. Leaving the gameplay completely up to the mapper is not a good idea, this is a game designer's call, it's your MOD and if you are honest about multiple game modes, it all comes down to: Deathmatch, Capture the Flag, Assault and Assassination/Guarding.

Learn from my mistakes kids ;)

Posted

Yeah yeah Ferret, I knew somebody was gonna correct me on that :D Perhaps "personality" wasn't quite the right word; "history" might have been better :) Concept art, or at least good concept art, can definately give you a sense of the character and their personality, but its a rare piece of concept art that tells you they are looking for their lost daughter or an an ex-mod accountant :P

Posted

What is evolving?

Q: How will this mod be different from all the other HL² zombie mods that are being made?

A: There seems to be a great deal of zombie style mods being made now that the Source engine is out, but with our mod we think we will be adding features to the game to make ours stand out a bit more than the others, some of which will kept secret until a later date.

We do however wish all the other mods the best of luck, we have no interest in mod wars, every mod has there own unique element that makes them special.

This basically boils down to:

Q: what makes ur mod stand out?

A: Our mod will stand out because we will make it stand out

Posted

Of course it is :)

I'm just agreeing that from what you've stated there is not much that makes it sound particularly interesting. If you're trying to recruit top talent you really do need to entice with something juicy.

Posted

well its not like we "NEED" these spots filled, we already have people doing them, were just looking for extra help, so its a matter of if you wanna join a dev team or not.... its up whoever views the mod if they wanna apply or not.

=)

Posted

lol well yes thats one, but not really a secret I dont think... but were building a gameplay and features list for the mod that we will hopefully have up on the website in a few weeks, it will tell alot of things, but not "all things ;)

Posted

it would be cool if a zombieplayer can control a horde of zombies instead of just one, switching bodies like weapons. That would be cool and ur mod would be an instant classic :cool:


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