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[CS GO] WIP de_launch2


N3tieb

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Hello everyone I'm new here and i have been working on this map for about a month in my freetime. I already had a bit of help in the Chat Room i wanted to know what your impressions are and perhaps playtest it with a few people. I appreciate feedback.

 

de_launch2v3.png

 

Screenshots:

post-31557-0-49758800-1409838922_thumb.jpost-31557-0-15290100-1409838926_thumb.jpost-31557-0-22609500-1409838929_thumb.j

post-31557-0-41649500-1409838932_thumb.jpost-31557-0-68401400-1409838934_thumb.jpost-31557-0-79235300-1409838937_thumb.j

post-31557-0-22691300-1409838940_thumb.jpost-31557-0-56282200-1409838943_thumb.jpost-31557-0-08935400-1409838946_thumb.j

post-31557-0-60288300-1409838949_thumb.jpost-31557-0-04501100-1409838977_thumb.jpost-31557-0-76179100-1409838979_thumb.j

post-31557-0-46900000-1409838982_thumb.jpost-31557-0-50098700-1409838985_thumb.jpost-31557-0-43727700-1409838988_thumb.j

 

Download:

http://www.mediafire.com/download/r1a3jnfsl3ycsqn/de_launch2_03.09.14.zip

Edited by N3tieb
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A few additional screenshots might be nice to see. I am also unable to tell what's what from that current overview, how much of what I can see is climbable? Spawns? Bombsites?

 

Hey I updated the overview like you suggested but im bad at editing pictures so there are only lines which show the ways you cant see.

I will add screenshots later.

 

Edit: added screenshots.

Edited by N3tieb
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Edit: added screenshots.

 

Muuuuuuuuuuuuuuch better! Now I can see what I'm looking at :D

 

The scale looks really good in most places, but bombsite B seems very large and open, with very little cover. Maybe increase the environmental lighting slightly?

 

Looks a lot better from the ground shots than I could tell from simply an overview! Has it been playtested at all yet?

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Edit: added screenshots.

 

Muuuuuuuuuuuuuuch better! Now I can see what I'm looking at :D

 

The scale looks really good in most places, but bombsite B seems very large and open, with very little cover. Maybe increase the environmental lighting slightly?

 

Looks a lot better from the ground shots than I could tell from simply an overview! Has it been playtested at all yet?

 

 

Yes B is very open at the moment but right know i dont really know that to add cuz i dont know how it plays dont want to cramp it with to much stuff. Im having a hard time with lighting in the source engine it never turns out the way I want maybe I will have to play around with it abit more. No it hasent been playtested yet I already made a post in the playtest thread already hope I will get some more feedback. Hope people can run the map havent optimized it at all yet another issue i dont get the hang on it yet.

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